I have used reflection to implement a custom data bindings system.
For example, with my bindings API I can write the following:
Binding b = new Binding(textBox, "Text", myObject, "Text", BindingMode.Bidirectional);
Any changes to the text in the textBox object are detected by the Binding object (which attaches to the TextChanged event) and passed into the myObject.Text property. Changes to myObject.Text are detected (by its TextChanged event) and passed into the textBox.Text member.
I implemented this system using reflection. The Binding constructor is declared as:
Binding(object, string, object, string, BindingMode)
The system therefore works with any object (with one important proviso).
I inspect the first object and find the member corresponding to the named member in the first string (textBox and "Text", ie. does textBox have a member called "Text"). Repeat with the second object and string.
Proviso: for objects to be used in this scheme they must implement the informal requirement that any bindable property must have a corresponding PropertyNameChanged event. Happily, pretty much all the .Net UI components follow this convention.
I then inspect the object for the requisite PropertyNameChanged events, add event handlers to them, and everything is set.
NB. I implemented this in .Net 1.0, so it predates Microsoft's bindings implementation - which I have not yet got round to investigating.