Hi guys,
I have a C# program that creates a video and saves it to the disk in real-time. Instead of doing that, I want it to write it directly in a pipe connected with ffmpeg...
The function that keeps saving the video in the disk, which I can not control, receives an IntPtr with a reference to the file.
So, I need to create a pipe or something like that with ffmpeg, get a pointer to that, and use that pointer in the function, so that it streams the file to ffmpeg and not the disk...
Regards, John Oliver