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292

answers:

4

I'm taking a course in discrete and continuous human-activity based simulation (ie: simulation of a company).

I want to learn physics simulation too, but I won't do that on the course, so I should study it by myself.

So, what book would you recomend me to read to learn it?

A: 

There are a bunch of books on physics for game programmers, and on physics and math for programmers. Search Amazon for these terms.

The games POV is much more fun than a lot of other physics simulation models.

Charlie Martin
+1  A: 

There are some very good (free) articles on physics simulation at http://www.pixar.com/companyinfo/research/pbm2001/index.html. These cover particle systems, rigid body dynamics and constrained systems. Another very good paper on constrained systems is http://www.continuousphysics.com/ftp/pub/test/physics/papers/IterativeDynamics.pdf. In my opinion the best way to learn about this sort of stuff is to try to write some sort of game or demo using it; personally I find it very hard to learn a new subject unless I can apply it to something.

bm212
A: 

i guess the best is to try build one yourself.

Alexey
+1  A: 

I think that a good point to start from is:

Principles of Modeling and Simulation: A Multidisciplinary Approach by John A. Sokolowski and Catherine M. Banks

Werner