views:

544

answers:

3

Hello,

I want to convert message.WParam to Socket.

    protected override void WndProc(ref Message m)
    {
        if (m.Msg == Values.MESSAGE_ASYNC)
        {

            switch (m.LParam.ToInt32())
            {
                case Values.FD_READ:
                    WS2.Receive(m.WParam);
                case Values.FD_WRITE: break;
                default: break;
            }

        }
        else
        {
            base.WndProc(ref m);
        }
    }

public class WS2
{
    public static void Receive(IntPtr sock)
    {
        Socket socket = sock;
    }
}

How to convert the IntrPtr(sock) to Socket so I can call Receive()?

A: 

Could you elaborate as to what the IntPtr pointing to?

paquetp
A: 

There's nothing in the Socket class to do this - though it uses an underlying handle, there's no API to manipulate it and the Handle property is read-only.

You would probably be best off by just P/Invoking recv and calling it directly with your IntPtr handle.

A quick browse of the Rotor code looks like you could get away with creating a Socket, closing it's handle, and then setting it's m_handle field to your own. But that requires Reflection, and if your socket is already connected (which it sounds like it is - since you just asked about calling recv) then you'd also have to manipulate the private state of Socket - which makes this idea even less palatable and more fragile.

Mark Brackett
In other languages(C++/Delphi) the Socket is declarated as Integer. I thought WParam.ToUint32() would work,but Socket is not int in C#.Why?
John
Because Socket is a class that manages it's own state - it encapsulates the handle (the int).
Mark Brackett
+3  A: 

You can't do it because the Socket class creates and manages its own private socket handle. In theory you could use some evil reflection to jamb your socket handle into a private field of a Socket but that's a total hack and I wouldn't do it.

Given a valid socket handle, you can receive data by calling the Win32 recv function via P/Invoke, like this:

[DllImport("ws2_32.dll")]
extern static int recv([In] IntPtr socketHandle, [In] IntPtr buffer,
  [In] int count, [In] SocketFlags socketFlags);

/// <summary>
/// Receives data from a socket.
/// </summary>
/// <param name="socketHandle">The socket handle.</param>
/// <param name="buffer">The buffer to receive.</param>
/// <param name="offset">The offset within the buffer.</param>
/// <param name="size">The number of bytes to receive.</param>
/// <param name="socketFlags">The socket flags.</param>
/// <exception cref="ArgumentException">If <paramref name="socketHandle"/>
/// is zero.</exception>
/// <exception cref="ArgumentNullException">If <paramref name="buffer"/>
/// is null.</exception>
/// <exception cref="ArgumentOutOfRangeException">If the 
/// <paramref name="offset"/> and <paramref name="size"/> specify a range
/// outside the given buffer.</exception>
public static int Receive(IntPtr socketHandle, byte[] buffer, int offset,
  int size, SocketFlags socketFlags)
{
  if (socketHandle == IntPtr.Zero)
    throw new ArgumentException("socket");
  if (buffer == null)
    throw new ArgumentNullException("buffer");
  if (offset < 0 || offset >= buffer.Length)
    throw new ArgumentOutOfRangeException("offset");
  if (size < 0 || offset + size > buffer.Length)
    throw new ArgumentOutOfRangeException("size");

  unsafe
  {
    fixed (byte* pData = buffer)
    {
      return Recv(socketHandle, new IntPtr(pData + offset),
        size, socketFlags);
    }
  }
}
JayMcClellan