Can you serialize/deserialize a canvas object in javascript?
+4
A:
Besides the getImageData
method, you can use canvas.toDataURL()
to get an data-URL-encoded PNG. If you need to serialize to a string, it would save having to convert the raw data to a string manually. You could deserialize by creating an image and setting the src to the data URL, then drawing it to a canvas.
[Edited to account for asynchronous loading (suggested by olliej).]
function serialize(canvas) {
return canvas.toDataURL();
}
function deserialize(data, canvas) {
var img = new Image();
img.onload = function() {
canvas.width = img.width;
canvas.height = img.height;
canvas.getContext("2d").drawImage(img, 0, 0);
};
img.src = data;
}
If I remember correctly, some older versions of Safari, and maybe Opera didn't support toDataURL
, but the more recent versions do.
Matthew Crumley
2009-04-20 00:00:02
Technically the image is not guaranteed to be loaded synchronously so you should really do the remainder of the work in the images onload handler
olliej
2009-04-20 07:40:38
Good point. I'll fix that.
Matthew Crumley
2009-04-20 20:28:37