For one particular issue in the architecture of an application I'm working on, interfaces seem to be a nice solution. Specifically, some "business objects" depend on a bunch of settings that are pulled from the database in the actual app. Letting those business objects ask for an interface (through Inversion of Control), and letting a central TDatabaseSettings object implement those interfaces, allows for better isolation, and thus for much easier unit testing.
However, in Delphi, interfaces seem to come with an, in this case, unpleasant bonus: reference counting. This means that if I do something like this:
type
IMySettings = interface
function getMySetting: String;
end;
TDatabaseSettings = class(..., IMySettings)
//...
end;
TMyBusinessObject = class(TInterfacedObject, IMySettings)
property Settings: IMySettings read FSettings write FSettings;
end;
var
DatabaseSettings: TDatabaseSettings;
// global object (normally placed in a controller somewhere)
//Now, in some function...
O := TMyBusinessObject.Create;
O.Settings := DatabaseSettings;
// ... do something with O
O.Free;
On the last line (O.Free), my global DatabaseSettings object is now also freed, since the last interface reference to it (which was contained in O) is lost!
One solution would be to store the 'global' DatabaseSettings object with an interface; another solution would be to override the reference counting mechanism for the TDatabaseSettings class, so I can continue to manage the DatabaseSettings as a normal object (which is much more consistent with the rest of the app).
So, in summary, my question is: how do I disable the interface reference counting mechanism for a particular class?
I've been able to find some info that suggests overriding the IInterface methods _AddRef and _Release for the class (TDatabaseSettings in the example); has anyone ever done that?
Or would you say I shouldn't do this (confusing? just a bad idea?), and find a different solution to the architectural problem?
Thanks a lot!