To follow up on pauxu's answer, I'm using launch4j and NSIS on a project of mine and thought it would be helpful to show just how I'm using them. Here's what I'm doing for Windows. BTW, I'm creating .app and .dmg for Mac, but haven't figured out what to do for Linux yet.
Project Copies of launch4j and NSIS
In my project I have a "vendor" directory and underneath it I have a directory for "launch4j" and "nsis". Within each is a copy of the install for each application. I find it easier to have a copy local to the project rather than forcing others to install both products and set up some kind of environment variable to point to each.
Script Files
I also have a "scripts" directory in my project that holds various configuration/script files for my project. First there is the launch4j.xml file:
<launch4jConfig>
<dontWrapJar>true</dontWrapJar>
<headerType>gui</headerType>
<jar>rpgam.jar</jar>
<outfile>rpgam.exe</outfile>
<errTitle></errTitle>
<cmdLine></cmdLine>
<chdir>.</chdir>
<priority>normal</priority>
<downloadUrl>http://www.rpgaudiomixer.com/</downloadUrl>
<supportUrl></supportUrl>
<customProcName>false</customProcName>
<stayAlive>false</stayAlive>
<manifest></manifest>
<icon></icon>
<jre>
<path></path>
<minVersion>1.5.0</minVersion>
<maxVersion></maxVersion>
<jdkPreference>preferJre</jdkPreference>
</jre>
<splash>
<file>..\images\splash.bmp</file>
<waitForWindow>true</waitForWindow>
<timeout>60</timeout>
<timeoutErr>true</timeoutErr>
</splash>
</launch4jConfig>
And then there's the NSIS script rpgam-setup.nsis. It can take a VERSION argument to help name the file.
; The name of the installer
Name "RPG Audio Mixer"
!ifndef VERSION
!define VERSION A.B.C
!endif
; The file to write
outfile "..\dist\installers\windows\rpgam-${VERSION}.exe"
; The default installation directory
InstallDir "$PROGRAMFILES\RPG Audio Mixer"
; Registry key to check for directory (so if you install again, it will
; overwrite the old one automatically)
InstallDirRegKey HKLM "Software\RPG_Audio_Mixer" "Install_Dir"
# create a default section.
section "RPG Audio Mixer"
SectionIn RO
; Set output path to the installation directory.
SetOutPath $INSTDIR
File /r "..\dist\layout\windows\"
; Write the installation path into the registry
WriteRegStr HKLM SOFTWARE\RPG_Audio_Mixer "Install_Dir" "$INSTDIR"
; Write the uninstall keys for Windows
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\RPGAudioMixer" "DisplayName" "RPG Audio Mixer"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\RPGAudioMixer" "UninstallString" '"$INSTDIR\uninstall.exe"'
WriteRegDWORD HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\RPGAudioMixer" "NoModify" 1
WriteRegDWORD HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\RPGAudioMixer" "NoRepair" 1
WriteUninstaller "uninstall.exe"
; read the value from the registry into the $0 register
;readRegStr $0 HKLM "SOFTWARE\JavaSoft\Java Runtime Environment" CurrentVersion
; print the results in a popup message box
;messageBox MB_OK "version: $0"
sectionEnd
Section "Start Menu Shortcuts"
CreateDirectory "$SMPROGRAMS\RPG Audio Mixer"
CreateShortCut "$SMPROGRAMS\RPG Audio Mixer\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
CreateShortCut "$SMPROGRAMS\RPG AUdio Mixer\RPG Audio Mixer.lnk" "$INSTDIR\rpgam.exe" "" "$INSTDIR\rpgam.exe" 0
SectionEnd
Section "Uninstall"
; Remove registry keys
DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\RPGAudioMixer"
DeleteRegKey HKLM SOFTWARE\RPG_Audio_Mixer
; Remove files and uninstaller
Delete $INSTDIR\rpgam.exe
Delete $INSTDIR\uninstall.exe
; Remove shortcuts, if any
Delete "$SMPROGRAMS\RPG Audio Mixer\*.*"
; Remove directories used
RMDir "$SMPROGRAMS\RPG Audio Mixer"
RMDir "$INSTDIR"
SectionEnd
Ant Integration
I have some targets in my Ant buildfile (build.xml) to handle the above. First I tel Ant to import launch4j's Ant tasks:
<property name="launch4j.dir" location="vendor/launch4j" />
<taskdef name="launch4j"
classname="net.sf.launch4j.ant.Launch4jTask"
classpath="${launch4j.dir}/launch4j.jar:${launch4j.dir}/lib/xstream.jar" />
I then have a simple target for creating the wrapper executable:
<target name="executable-windows" depends="jar" description="Create Windows executable (EXE)">
<launch4j configFile="scripts/launch4j.xml" outfile="${exeFile}" />
</target>
And another target for making the installer:
<target name="installer-windows" depends="executable-windows" description="Create the installer for Windows (EXE)">
<!-- Lay out files needed for building the installer -->
<mkdir dir="${windowsLayoutDirectory}" />
<copy file="${jarFile}" todir="${windowsLayoutDirectory}" />
<copy todir="${windowsLayoutDirectory}/lib">
<fileset dir="${libraryDirectory}" />
<fileset dir="${windowsLibraryDirectory}" />
</copy>
<copy todir="${windowsLayoutDirectory}/icons">
<fileset dir="${iconsDirectory}" />
</copy>
<copy todir="${windowsLayoutDirectory}" file="${exeFile}" />
<mkdir dir="${windowsInstallerDirectory}" />
<!-- Build the installer using NSIS -->
<exec executable="vendor/nsis/makensis.exe">
<arg value="/DVERSION=${version}" />
<arg value="scripts/rpgam-setup.nsi" />
</exec>
</target>
The top portion of that just copies the necessary files for the installer to a temporary location and the second half executes the script that uses all of it to make the installer.