Found myself trying to find a link to an official definition of this design pattern which I believe I saw in Go4 but can't seem to find it anywhere.
class Processor{
ProcessParameter(AbstractParameter x){
x.Process(this);
}
ProcessParameter(ParameterA x){
... A-specific logic...
}
ProcessParameter(ParameterB x){
... B-specific logic...
}
}
abstract class AbstractParameter{
abstract void Process(Processor p);
}
class ParameterA : AbstractParameter{
override void Process(Processor p){
p.ProcessParameter(this);
}
}
class ParameterB : AbstractParameter{
override void Process(Processor p){
p.ProcessParameter(this);
}
}