Ok. So I have some code that maps certain controls on a winForm to certain properties in an object, in order to do certain things to the controls when certain things happen to the data. All well and good, works fine. Not the problem. The issue is, to add items to the mapping, I call a function that looks like:
this.AddMapping(this.myControl,myObject,"myObjectPropertyName");
The problem I run into is that it is very difficult to tell, at compile time, the difference between the above line and the below:
this.AddMapping(this.myControl,myObject,"myObjectPropretyName");
Since the last parameter is a string, there's no compile time checking or anything like that that would enforce that the string itself actually corresponds to a valid property name on the given object. Additionally, things like Refactor and "Find All References" miss out on this sort of reference, resulting in hilarity when the name of the property itself changes. So what I'm wondering is if there's some way to change the function such that what I'm passing in is still a string representing the property name in some way, but with compile time checking of the actual value going in. Someone said I could do this with Expression Trees, but I've read up on them and don't seem to see the connection. I'd love to do something like:
this.AddMapping(this.myControl,myObject,myObject.myObjectPropertyName);
or even
this.AddMapping(this.myControl,myObject.myObjectPropertyName);
would be sweet!
Any ideas?