Okay that seems to work. Here's what I did:
- Wrote a custom converter
- Every time a user clicks on the canvas, I create a new Label (will exchange that with a UserComponent later), create bindings using my converter class and do the initial calculations to get the relative position to the canvas from the absolute position of the mouse pointer
Here's some sample code for the converter:
public PercentageConverter() { }
/// <summary>
/// Calculates absolute position values of an element given the dimensions of the container and the relative
/// position of the element, expressed as percentage
/// </summary>
/// <param name="value">Dimension value of the container (width or height)</param>
/// <param name="parameter">The percentage used to calculate new absolute value</param>
/// <returns>parameter * value as Double</returns>
public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
//input is percentage
//output is double
double containerValue = System.Convert.ToDouble(value, culture.NumberFormat);
double perc;
if (parameter is String)
{
perc = double.Parse(parameter as String, culture.NumberFormat);
}
else
{
perc = (double)parameter;
}
double coord = containerValue * perc;
return coord;
}
/// <summary>
/// Calculates relative position (expressed as percentage) of an element to its container given its current absolute position
/// as well as the dimensions of the container
/// </summary>
/// <param name="value">Absolute value of the container (width or height)</param>
/// <param name="parameter">X- or Y-position of the element</param>
/// <returns>parameter / value as double</returns>
public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
//output is percentage
//input is double
double containerValue = System.Convert.ToDouble(value, culture.NumberFormat);
double coord = double.Parse(parameter as String, culture.NumberFormat);
double perc = coord / containerValue;
return perc;
}
And here's how you can create bindings in XAML (note that my canvas is declared as <Canvas x:Name="canvas" ... >
):
<Label Background="Red" ClipToBounds="True" Height="22" Name="label1" Width="60"
Canvas.Left="{Binding Converter={StaticResource PercentageConverter}, ElementName=canvas, Path=ActualWidth, ConverterParameter=0.25}"
Canvas.Top="{Binding Converter={StaticResource PercentageConverter}, ElementName=canvas, Path=ActualHeight, ConverterParameter=0.65}">Marker 1</Label>
More useful, however, is to create Labels in code:
private void canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
var mousePos = Mouse.GetPosition(canvas);
var converter = new PercentageConverter();
//Convert mouse position to relative position
double xPerc = (double)converter.ConvertBack(canvas.ActualWidth, typeof(Double), mousePos.X.ToString(), Thread.CurrentThread.CurrentCulture);
double yPerc = (double)converter.ConvertBack(canvas.ActualHeight, typeof(Double), mousePos.Y.ToString(), Thread.CurrentThread.CurrentCulture);
Label label = new Label { Content = "Label", Background = (Brush)new BrushConverter().ConvertFromString("Red")};
//Do binding for x-coordinates
Binding posBindX = new Binding();
posBindX.Converter = new PercentageConverter();
posBindX.ConverterParameter = xPerc;
posBindX.Source = canvas;
posBindX.Path = new PropertyPath("ActualWidth");
label.SetBinding(Canvas.LeftProperty, posBindX);
//Do binding for y-coordinates
Binding posBindY = new Binding();
posBindY.Converter = new PercentageConverter();
posBindY.ConverterParameter = yPerc;
posBindY.Source = canvas;
posBindY.Path = new PropertyPath("ActualHeight");
label.SetBinding(Canvas.TopProperty, posBindY);
canvas.Children.Add(label);
}
So basically, it's almost like my first idea: Use relative position instead of absolute and recalculate all positions on every resize, only this way it's being done by WPF. Just what I wanted, thanks Martin!
Note however, that these examples only work if the Image inside the ImageBrush
has exactly the same dimensions as the surrounding Canvas
, because this relative positioning does not take margins etc into account. I will have to tune that