I believe I just verified what I wrote was correct. The following works as expected:
#include <stdio.h>
int main(int argc, char **argv) {
int shape1[5][3] = {1,0,0,
1,0,0,
1,0,0,
1,0,0,
1,0,0};
int shape2[5][3] = {0,0,0,
0,0,0,
0,1,1,
1,1,0,
0,1,0};
typedef int (*shapes_p)[3];
shapes_p shapes[2] = { shape1, shape2 };
shapes[0][1][0] = 5;
shapes[1][1][0] = 5;
printf("shape1[1][0] == %d\n", shape1[1][0]);
printf("shape2[1][0] == %d\n", shape2[1][0]);
}
The thing to remember is that the type of shape1
and shape2
is actually:
int *shape1[5];
What you have in memory is 3 adjacent arrays of 5 ints each. But the actual type is pointer to array of 5 ints. When you write:
shape1[1][2] = 1;
you're telling the compiler to index to the second array of int[5] and then access the 3rd element of that array. What the compiler actually does is pointer arithmetic on the underlying type pointed to, in this case int[5]. You could do the same with the following code:
int *p = shapes1[0];
p+7 = 1; // same as shape1[1][2] = 1;
So if you want an array of pointers to int *[5] then you would do:
typedef int (*shapes_p)[5];
shapes_p shapes[2];