Is there a way to trigger a beep/alarm/sound when my breakpoint is hit? I'm using Visual Studio 2005/2008.
You can create a macro that runs in response to a breakpoint firing. In your macro, you could do whatever it takes to make a beeping noise.
WinXP
Control Panel -> Sounds and Audio... -> Program Events - Microsoft Developer -> Breakpoint Hit
Win7
Control Panel -> All Control Panel Items -> Sounds -> Sounds (tab) - Microsoft Visual Studio -> Breakpoint Hit
Yes, you can do it with a Macro assigned to a breakpoint. This works in VS 2005, I assume 2008 will work as well. I assume you don't want a sound on EVERY breakpoint, or the other answer will work fine. There is probably a way to play a specific sound, but I didn't dig that hard. Here are the basic steps:
Add A New Macro Module (steps below the code)
Imports System.Runtime.InteropServices
Public Module Beeps
Public Sub WindowsBeep()
Interaction.Beep()
End Sub
Public Sub ForceBeep()
Beep(900, 300)
End Sub
<DllImport("Kernel32.dll")> _
Private Function Beep(ByVal frequency As UInt32, ByVal duration As UInt32) As Boolean
End Function
End Module
- Tools => Macros => Macros IDE
- My Macros (In Project Explorer) => Add New Module => Name: "Beeps"
- Copy the above code in. It has 2 methods
- First one uses the windows "Beep" sound
- Second one forces a "Beep" tone, not a .wav file. This works with all sounds disabled (eg Control Panel -> Sounds -> Sound Scheme: No Sounds), but sounds ugly.
- View the Macro Explorer in VS.Net (not the macro IDE) to make sure it is there :)
Assign To A Breakpoint
- Add a break point to a line
- Right click on the little red dot
- Select "When Hit"
- Check the box to enable macros
- Select your macro from the pulldown
- Uncheck "continue execution" if you want to stop. It is checked by default.
Also, there are ways to play an arbitrary wav file, but that seems excessive for an alert. Perhaps the forced "beep" is the best, since that at least sounds different than Ding.