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I'm trying to help a disabled person with a small bit of code to help him play a game easier. He is limited to a trackball and a single button.

Currently he uses the onscreen keyboard and has managed to play other games using it. I've created a small bit of code to try and make his live easier. It uses hover buttons for the keys. When the mouse pointer enters the button it sends key down, when it moves off the button it sends key up.

I have that working and I think (or hope) he's going to like it. It worked pretty well when I tested it.

I want to add one more piece of functionality to it. If he clicks while over my control, I want to send a different key stroke. Not a problem, I can do that. However, when I do that window focus shifts from the game to my control.

I found this on MSDN:

http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/48737c2b-7e6f-4ade-ac1c-7dd2f5cc2b88/

That works to prevent my window from activating, but it still causes the game to loose focus. I can set the focus back to the game, but I would prefer if it just never lost focus.

I'm coding in C# and WPF.

Anyone have any ideas on how you might do that?

John Fenton