Hi,
I have used TextRenderer to Measure the length of a string and therefore size a control appropiatly. Is there an equivalent in WPF or can I simply use TextRendered.MeasureString?
Cheers,
James
Hi,
I have used TextRenderer to Measure the length of a string and therefore size a control appropiatly. Is there an equivalent in WPF or can I simply use TextRendered.MeasureString?
Cheers,
James
Take a look at the FormattedText class
If you need more granular control, then you'd need to descend to the GlyphTypeface type's AdvanceWidths member. Found a similar discussion here with a code snippet that looks like it might work.
Update: Looks like this may be a duplicate of Measuring text in WPF .. OP please confirm.
Thanks Gishu,
Reading your links I came up with the following both of which do the job for me:
/// <summary>
/// Get the required height and width of the specified text. Uses FortammedText
/// </summary>
public static Size MeasureTextSize(string text, FontFamily fontFamily, FontStyle fontStyle, FontWeight fontWeight, FontStretch fontStretch, double fontSize)
{
FormattedText ft = new FormattedText(text,
CultureInfo.CurrentCulture,
FlowDirection.LeftToRight,
new Typeface(fontFamily, fontStyle, fontWeight, fontStretch),
fontSize,
Brushes.Black);
return new Size(ft.Width, ft.Height);
}
/// <summary>
/// Get the required height and width of the specified text. Uses Glyph's
/// </summary>
public static Size MeasureText(string text, FontFamily fontFamily, FontStyle fontStyle, FontWeight fontWeight, FontStretch fontStretch, double fontSize)
{
Typeface typeface = new Typeface(fontFamily, fontStyle, fontWeight, fontStretch);
GlyphTypeface glyphTypeface;
if(!typeface.TryGetGlyphTypeface(out glyphTypeface))
{
return MeasureTextSize(text, fontFamily, fontStyle, fontWeight, fontStretch, fontSize);
}
double totalWidth = 0;
double height = 0;
for (int n = 0; n < text.Length; n++)
{
ushort glyphIndex = glyphTypeface.CharacterToGlyphMap[text[n]];
double width = glyphTypeface.AdvanceWidths[glyphIndex] * fontSize;
double glyphHeight = glyphTypeface.AdvanceHeights[glyphIndex]*fontSize;
if(glyphHeight > height)
{
height = glyphHeight;
}
totalWidth += width;
}
return new Size(totalWidth, height);
}