Here's an example of something that does what you want (as I understand it). I'll call this "quick and dirty" and don't claim to have put a whole lot of thought into it.
public class CustomListView : ListView
{
public bool IsAttached
{
get { return (bool)GetValue(IsAttachedProperty); }
set { SetValue(IsAttachedProperty, value); }
}
// Using a DependencyProperty as the backing store for IsAttached.
// This enables animation, styling, binding, etc...
public static readonly DependencyProperty IsAttachedProperty =
DependencyProperty.Register("IsAttached",
typeof(bool),
typeof(CustomListView),
new UIPropertyMetadata(false));
}
public class ViewModel : INotifyPropertyChanged
{
public void PopulateItems()
{
Items = new List<string>();
for (var i = 0; i < 200; i++ )
{
Items.Add("The quick brown fox jumps over the lazy dog.");
}
InvokePropertyChanged(new PropertyChangedEventArgs("Items"));
IsAttached = true;
InvokePropertyChanged(new PropertyChangedEventArgs("IsAttached"));
}
public List<string> Items { get; private set; }
public bool IsAttached { get; private set; }
public event PropertyChangedEventHandler PropertyChanged;
private void InvokePropertyChanged(PropertyChangedEventArgs e)
{
var changed = PropertyChanged;
if (changed != null)
{
changed(this, e);
}
}
}
<Window x:Class="AnimateHeight.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:AnimateHeight"
Title="Window1" Height="300" Width="300">
<StackPanel>
<Button Width="100" Content="Add Items" Click="OnClickAddItems"/>
<local:CustomListView x:Name="VariableListView" ItemsSource="{Binding Items}" IsAttached="{Binding IsAttached}" >
<local:CustomListView.Style>
<Style TargetType="{x:Type local:CustomListView}">
<Setter Property="MinHeight" Value="50" />
<Setter Property="MaxHeight" Value="50" />
<Style.Triggers>
<Trigger Property="IsAttached" Value="true">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="(ListView.MaxHeight)"
To="150"
Duration="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
</Style.Triggers>
</Style>
</local:CustomListView.Style>
</local:CustomListView>
</StackPanel>
</Window>
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
DataContext = new ViewModel();
}
private void OnClickAddItems(object sender, RoutedEventArgs e)
{
((ViewModel)DataContext).PopulateItems();
}
}
UPDATE: You should be able to copy this into .cs and .xaml files and run it as an example application. To summarize what I'm doing: Set the MaxHeight property to something artificially low, in my case I just set it to the same value as the MinHeight. Then you can create a storyboard that animates the MaxHeight to its real value, which gives you the smooth transition effect. The trick is indicating when to start the animation, I use a dependency property in a subclassed ListView just because that seemed to be the easiest option to implement in a hurry. I just have to bind the dependency property to a value in my ViewModel and I can trigger the animation by changing that value (since I don't know of an easy way to trigger an animation based on a change to a ListView ItemsSource off the top of my head).