I'm trying to create a method which continually streams a zip file as a user downloads it (so that there is no wasted streaming)
I added a thread.sleep to simulate latency
public override void ExecuteResult(ControllerContext context)
{
HttpResponseBase response = context.HttpContext.Response;
response.Clear();
response.ClearContent();
response.ClearHeaders();
response.Cookies.Clear();
response.ContentType = ContentType;
response.ContentEncoding = Encoding.Default;
response.AddHeader("Content-Type", ContentType);
context.HttpContext.Response.AddHeader("Content-Disposition", String.Format("attachment; filename={0}", this.DownloadName));
int ind = 0;
using (ZipOutputStream zipOStream = new ZipOutputStream(context.HttpContext.Response.OutputStream))
{
foreach (var file in FilesToZip)
{
ZipEntry entry = new ZipEntry(FilesToZipNames[ind++]);
zipOStream.PutNextEntry(entry);
Thread.Sleep(1000);
zipOStream.Write(file, 0, file.Length);
zipOStream.Flush();
}
zipOStream.Finish();
}
response.OutputStream.Flush();
}
It seems like the zip will not start streaming until all the files are files are zipped. Is there a way to stream continuously? Maybe with a different library?