Ok so I don't understand why Firefox is saying that the $("#canvas")[0].getContext('2d'); is undefined. I put it out of the function so that all of the function can access it but here the ctx is still undefined.
(function($) {
// Undefined
var ctx = $('#canvas')[0].getContext("2d");
var x = 150;
var y = 150;
var dx = 2;
var dy = 4;
$(function() {
setInterval(draw, 10);
})
function draw() {
ctx.clearRect(0,0,300,300);
ctx.beginPath();
ctx.arc(x,y,10,0,Math.PI*2,true);
ctx.closePath();
ctx.fill();
x+=dx;
y+=dy;
}
})(jQuery);
However when I transferred the location of ctx to the unnamed function, the ctx is not undefined:
(function($) {
var ctx;
var x = 150;
var y = 150;
var dx = 2;
var dy = 4;
$(function() {
//Not Undefined
ctx = $("#canvas")[0].getContext('2d');
setInterval(draw, 10);
})
function draw() {
ctx.clearRect(0,0,300,300);
ctx.beginPath();
ctx.arc(x,y,10,0,Math.PI*2,true);
ctx.closePath();
ctx.fill();
x+=dx;
y+=dy;
}
})(jQuery);
Whats wrong with the first code? I mean var ctx is declared on the top. So that would make it a global variable. Hmm the error that I got was $("#canvas")[0] is undefined. Means that it can't access the #canvas.. Why??