I'm picking up some experimental code I was messing with in the Windows 7 Beta now that I've installed the RC.
Basically, I'm trying to get IAudioSessionManager2 & IAudioSessionNotification working together to inform my little app of every new audio session created.
Punchline code in AudioListener ( : public IAudioSessionNotification):
//This is mostly lifted from MSDN
HRESULT STDMETHODCALLTYPE AudioListener::QueryInterface(REFIID riid, void** ppvObject)
{
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown*)this;
return S_OK;
}
if(riid == __uuidof(IAudioSessionNotification))
{
*ppvObject = (IAudioSessionNotification*)this;
return S_OK;
}
*ppvObject = NULL;
return E_NOINTERFACE;
}
//m_hwnd, and WM_SESSION_CREATED are set to good values
//WM_SESSION_CREATEd via RegisterWindowMessage(...)
HRESULT STDMETHODCALLTYPE AudioListener::OnSessionCreated(IAudioSessionControl *pSession)
{
PostMessage(m_hwnd, WM_SESSION_CREATED, (WPARAM)pSession, 0);
return S_OK;
}
Code registering my listener:
BOOL RegisterMonitor(HWND target)
{
BOOL success = false;
HRESULT res;
IMMDevice* pDevice;
IMMDeviceEnumerator* pEnumerator;
SESSION_LISTENER = NULL;
SESSION = NULL;
res = CoInitialize(NULL);
if(res != S_OK && res != S_FALSE)
return false;
SESSION_LISTENER = new AudioListener(target);
res = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
if(res != S_OK) goto Exit;
res = pEnumerator->GetDefaultAudioEndpoint(eRender, eMultimedia, &pDevice);
if(res != S_OK) goto Exit;
res = pDevice->Activate(__uuidof(IAudioSessionManager2), CLSCTX_ALL, NULL, (void**)&SESSION);
if(res != S_OK) goto Exit;
res = SESSION->RegisterSessionNotification(SESSION_LISTENER);
if(res != S_OK) goto Exit;
success = true;
Exit:
SAFE_RELEASE(pEnumerator);
SAFE_RELEASE(pDevice);
if(!success)
{
SAFE_RELEASE(SESSION_LISTENER);
SAFE_RELEASE(SESSION);
}
return success;
}
RegisterMonitor(...) returns true, but no notifications are ever received. I've been testing by launching little apps with minor sound effects and triggering them (Soltaire, Minesweeper, etc.), confirming that they show up in SndVol when I'm expecting to see a notification.
Basically, does anyone see what I'm doing wrong? Failing that, if anyone has known good and tested code; sharing it would be much appreciated.