I have read in many places that network connection in a j2me app should be done in a separate thread. Is this a necessity or a good to have?
I am asking this because I could not find anywhere written that this must be done in a separate thread. Also, when I wrote a simple app to fetch an image over a network and display it on screen (without using a thread) it did not work. When I changed the same to use a separate thread it worked. I am not sure whether it worked just because I changed it to a separate thread, as I had done many other changes to the code also.
Can someone please confirm?
Edit: If running in a separate thread is not a necessity, can someone please tell me why the below simple piece of code does not work?
It comes to a stage where the emulator asks "Is it ok to connect to net". Irrespective of whether I press an "yes" or a "no" the screen does not change.
public class Moo extends MIDlet {
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO Auto-generated method stub
}
protected void pauseApp() {
}
protected void startApp() throws MIDletStateChangeException {
Display display = Display.getDisplay(this);
MyCanvas myCanvas = new MyCanvas();
display.setCurrent(myCanvas);
myCanvas.repaint();
}
class MyCanvas extends Canvas {
protected void paint(Graphics graphics) {
try {
Image bgImage = Image.createImage(getWidth(), getHeight());
HttpConnection httpConnection = (HttpConnection) Connector
.open("http://stackoverflow.com/content/img/so/logo.png");
Image image = Image.createImage(httpConnection
.openInputStream());
bgImage.getGraphics().drawImage(image, 0, 0, 0);
httpConnection.close();
graphics.drawImage(bgImage, 0, 0, 0);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Edit: I got my answer for the code here.
Edit: I spawned off a separate question of this here.