AKA - What's this obsession with pointers?
Having only really used modern, object oriented languages like ActionScript, Java and C#, I don't really understand the importance of pointers and what you use them for. What am I missing out on here?
AKA - What's this obsession with pointers?
Having only really used modern, object oriented languages like ActionScript, Java and C#, I don't really understand the importance of pointers and what you use them for. What am I missing out on here?
Pointers are for directly manipulating the contents of memory.
It's up to you whether you think this is a good thing to do, but it's the basis of how anything gets done in C or assembler.
High-level languages hide pointers behind the scenes: for example a "reference" in Java is really just a pointer in almost any JVM you'll come across, which is why it's called NullPointerException rather than NullReferenceException. But it doesn't let the programmer directly access the memory address it points to, and it can't be modified to take a value other than the address of an object of the correct type. So it doesn't offer the same power (and responsibility) that pointers in low-level languages do.
[Edit: this is an answer to the question 'what's this obsession with pointers?'. All I've compared is assembler/C-style pointers with Java references. The question title has since changed: had I set out to answer the new question I might have mentioned references in languages other than Java]
Write more than 2 lines of c or c++ and you'll find out.
They are "pointers" to the memory location of a variable. It is like passing a variable by reference kinda.
Pointers are the most pragmatic way of representing indirection in lower-level programming languages.
Pointers are important! They "point" to a memory address, and many internal structures are represented as pointers, IE, An array of strings is actually a list of pointers to pointers! Pointers can also be used for updating variables passed to functions.
You need them if you want to generate "objects" at runtime without pre allocate memory on the stack
It's all just indirection: The ability to not deal with data, but say "I'll direct you to some data, over there". You have the same concept in Java and C#, but only in reference format.
The key differences are that references are effectively immutable signposts - they always point to something. This is useful, and easy to understand, but less flexible than the C pointer model. C pointers are signposts that you can happilly rewrite. You know that the string you're looking for is next door to the string being pointed at? Well, just slightly alter the signpost.
This couples well with C's "close to the bone, low level knowledge required" approach. We know that a char* foo consists of a set of characters begining at the location pointed to by the foo signpost. If we also know that the string is at least 10 characters long, we can change the signpost to (foo + 5) to point at then same string, but start half the length in.
This flexibility is useful when you know what you're doing, and death if you don't (where "know" is more than just "know the language", it's "know the exact state of the program"). Get it wrong, and your signpost is directing you off the edge of a cliff. References don't let you fiddle, so you're much more confident that you can follow them without risk (especially when coupled with rules like "A referenced object will never disappear", as in most Garbage collected languages).
This is like asking, “what's this obsession with CPU instructions? Do I miss out on something by not sprinkling x86 MOV instructions all over the place?”
You just need pointers when programming on a low level. In most higher-level programming language implementations, pointers are used just as extensively as in C, but hidden from the user by the compiler.
So... Don't worry. You're using pointers already -- and without the dangers of doing so incorrectly, too. :)
You're missing out on a lot! Understanding how the computer works on lower levels is very useful in several situations. C and assembler will do that for you.
Basically a pointer lets you write stuff to any point in the computer's memory. On more primitive hardware/OS or in embedded systems this actually might do something useful. Say turn the blinkenlichts on and off again.
Of course this doesn't work on modern systems. The operating system is the Lord and Master of main memory. If you try to access a wrong memory location, your process will pay for its hubris with its life.
In C, pointers are the way of passing references to data. When you call a function, you don't want to copy a million bits to a stack. Instead you just tell where the data resides in the main memory. In other words, you give a pointer to the data.
To some extent that is what happens even with Java. You pass references to objects, not the objects themselves. Remember, ultimately every object is a set of bits in the computer main memory.
Since you have been programming in object-oriented languages, let me put it this way.
You get Object A instantiate Object B, and you pass it as a method parameter to Object C. The Object C modifies some values in the Object B. When you are back to Object A's code, you can see the changed value in Object B. Why is this so?
Because you passed in a reference of Object B to Object C, not made another copy of Object B. So Object A and Object C both hold references to the same Object B in memory. Changes from one place and be seen in another. This is called By Reference.
Now, if you use primitive types instead, like int or float, and pass them as method parameters, changes in Object C cannot be seen by Object A, because Object A merely passed a copy instead of a reference of its own copy of the variable. This is called By Value.
You probably already knew that.
Coming back to the C language, Function A passes to Function B some variables. These function parameters are natively copies, By Value. In order for Function B to manipulate the copy belonging to Function A, Function A must pass a pointer to the variable, so that it becomes a pass By Reference.
"Hey, here's the memory address to my integer variable. Put the new value at that address location and I will pick up later."
Note the concept is similar but not 100% analogous. Pointers can do a lot more than just passing "by reference". Pointers allow functions to manipulate arbitrary locations of memory to whatever value required. Pointers are also used to point to new addresses of execution code to dynamically execute arbitrary logic, not just data variables. Pointers may even point to other pointers (double pointer). That is powerful but also pretty easy to introduce hard-to-detect bugs and security vulnerabilities.
Parameter efficency - passing a pointer (Int - 4 bytes) as opposed to copying a whole (arbitarily large) object.
Java classes are passed via reference (basically a pointer) also btw, its just that in java that's hidden from the programmer.
I see pointers as a manual transmission in a car. If you learn to drive with a car that has an automatic transmission, that won't make for a bad driver. And you can still do most everything that the drivers that learned on a manual transmission can do. There will just be a whole in your knowledge of driving. If you had to drive a manual you'd probably be in trouble. Sure, it is easy to understand the basic concept of it, but once you have to do a hill start, you're screwed. But, there is still a place for manual transmissions. Race car drivers need to be able to shift to get the car to respond in the most optimal way to the current racing conditions, having a manual transmission is very important to their success.
This is very similar to programming right now. There is a need for C/C++ development on some software. Some examples are high-end 3D games, low level embedded software, things where speed is a critical part of the software's purpose, and a lower level language that allows you closer access to the actual data that needs to be processed is key to that performance. However, for most programmers this is not the case and not knowing pointers is not crippling. However, I do believe everybody can benefit from learning about C and pointers, and manual transmissions too.
I'm currently waist-deep in designing some high level enterprise software in which chunks of data (stored in an SQL database, in this case) are referenced by 1 or more other entities. If a chunk of data remains when no more entities reference it, we're wasting storage. If a reference points so data that's not present, that's a big problem too.
There's a strong analogy to be made between our issues, and those of memory management in a language that uses pointers. It's tremendously useful to be able to talk to my colleagues in terms of that analogy. Not deleting unreferenced data is a "memory leak". A reference that goes nowhere is a "dangling pointer". We can choose explicit "frees", or we can implement "garbage collection" using "reference counting".
So here, understanding low-level memory management is helping design high-level applications.
In Java you're using pointers all the time. Most variables are pointers to objects - which is why:
StringBuffer x = new StringBuffer("Hello");
StringBuffer y = x;
x.append(" boys");
System.out.println(y);
... prints "Hello boys" and not "Hello".
The only difference in C is that it's common to add and subtract from pointers - and if you get the logic wrong you can end up messing with data you shouldn't be touching.
I use pointers and references heavily in my day to day work...in managed code (C#, Java) and unmanaged (C++, C). I learned about how to deal with pointers and what they are by the master himself...Binky!! Nothing else needs to be said ;)
The difference between a pointer and reference is this. A pointer is an address to some block of memory. It can be rewritten or in other words, reassigned to some other block of memory. A reference is simply a renaming of some object. It can only be assigned once! Once it is assigned to an object, it cannot be assigned to another. A reference is not an address, it is another name for the variable. Check out C++ FAQ for more on this.
Programming in languages like C and C++ you are much closer to the "metal". Pointers hold a memory location where your variables, data, functions etc. live. You can pass a pointer around instead of passing by value (copying your variables and data).
There are two things that are difficult with pointers:
You could compare pointer behavior to how Java objects are passed around, with the exception that in Java you do not have to worry about freeing the memory as this is handled by garbage collection. This way you get the good things about pointers but do not have to deal with the negatives. You can still get memory leaks in Java of course if you do not de-reference your objects but that is a different matter.
Strings are fundamental to C (and other related languages). When programming in C, you must manage your memory. You don't just say "okay, I'll need a bunch of strings"; you need to think about the data structure. How much memory do you need? When will you allocate it? When will you free it? Let's say you want 10 strings, each with no more than 80 characters.
Okay, each string is an array of characters (81 characters - you mustn't forget the null or you'll be sorry!) and then each string is itself in an array. The final result will be a multidimensional array something like
char dict[10][81];
Note, incidentally, that dict isn't a "string" or an "array", or a "char". It's a pointer. When you try to print one of those strings, all you're doing is passing the address of a single character; C assumes that if it just starts printing characters it will eventually hit a null. And it assumes that if you are at the start of one string, and you jump forward 81 bytes, you'll be at the start of the next string. And, in fact taking your pointer and adding 81 bytes to it is the only possible way to jump to the next string.
So, why are pointers important? Because you can't do anything without them. You can't even do something simple like print out a bunch of strings; you certainly can't do anything interesting like implement linked lists, or hashes, or queues, or trees, or a file system, or some memory management code, or a kernel or...whatever. You NEED to understand them because C just hands you a block of memory and let's you do the rest, and doing anything with a block of raw memory requires pointers.
Also many people suggest that the ability to understand pointers correlates highly with programming skill. Joel has made this argument, among others. For example
Now, I freely admit that programming with pointers is not needed in 90% of the code written today, and in fact, it's downright dangerous in production code. OK. That's fine. And functional programming is just not used much in practice. Agreed.
But it's still important for some of the most exciting programming jobs. Without pointers, for example, you'd never be able to work on the Linux kernel. You can't understand a line of code in Linux, or, indeed, any operating system, without really understanding pointers.
From here. Excellent article.
For a long time I didn't understand pointers, but I understood array addressing. So I'd usually put together some storage area for objects in an array, and then use an index to that array as the 'pointer' concept.
SomeObject store[100];
int a_ptr = 20;
SomeObject A = store[a_ptr];
One problem with this approach is that after I modified 'A', I'd have to reassign it to the 'store' array in order for the changes to be permanent:
store[a_ptr] = A;
Behind the scenes, the programming language was doing several copy-operations. Most of the time this didn't affect performance. It mostly made the code error-prone and repetitive.
After I learned to understand pointers, I moved away from implementing the array addressing approach. The analogy is still pretty valid. Just consider that the 'store' array is managed by the programming language's run-time.
SomeObject A;
SomeObject* a_ptr = &A;
// Any changes to a_ptr's contents hereafter will affect
// the one-true-object that it addresses. No need to reassign.
Nowadays, I only use pointers when I can't legitimately copy an object. There are a bunch of reasons why this might be the case:
Also just something to note, you can use pointers in C# (as opposed to normal references) by marking a block of code as unsafe. Then you can run around changing memory addresses directly and do pointer arithmetic and all that fun stuff. It's great for very fast image manipulation (the only place I personally have used it).
As far as I know Java and ActionScript don't support unsafe code and pointers.
Historically, what made programming possible was the realization that memory locations could hold computer instructions, not just data.
Pointers arose from the realization that memory locations could also hold the address of other memory locations, thus giving us indirection. Without pointers (at a low level) most complicated data structures would be impossible. No linked-lists, binary-trees or hash-tables. No pass by reference, only by value. Since pointers can point to code, without them we would also have no virtual functions or function look up tables.
To be honest, most seasoned developers will have a laugh (hopefully friendly) if you don't know pointers. At my previous Job we had two new hires last year (just graduated) that didn't know about pointers, and that alone was the topic of conversation with them for about a week. No one could believe how someone could graduate without knowing pointers...
I'd love to bump that second comment up (helpful), but don't have the "reputation" to do so yet.. Good response Antti Rasinen.
I am always distressed by the focus on such things as pointers or references in high-level languages. It's really useful to think at a higher level of abstraction in terms of the behavior of objects (or even just functions) as opposed to thinking in terms of "let me see, if I send the address of this thing to there, then that thing will return me a pointer to something else"
Consider even a simple swap function. If you have
void swap(int & a, int & b)
or
procedure Swap(var a, b : integer)
then interpret these to mean that the values can be changed. The fact that this is being implemented by passing the addresses of the variables is just a distraction from the purpose.
Same with objects --- don't think of object identifiers as pointers or references to "stuff". Instead, just think of them as, well, OBJECTS, to which you can send messages. Even in primitive languages like C++, you can go a lot further a lot faster by thinking (and writing) at as high a level as possible.