This is an amazing function for cross-browser compatible event binding.
Got it from http://js.isite.net.au/snippets/addevent
With it you can just do Events.addEvent(element, event, function);
and be worry free!
For example: (http://jsfiddle.net/Zxeka/)
function hello() {
alert('Hello');
}
var button = document.createElement('input');
button.value = "Hello";
button.type = "button";
Events.addEvent(input_0, "click", hello);
document.body.appendChild(button);
Here's the function:
// We create a function which is called immediately,
// returning the actual function object. This allows us to
// work in a separate scope and only return the functions
// we require.
var Events = (function() {
// For DOM2-compliant browsers.
function addEventW3C(el, ev, f) {
// Since IE only supports bubbling, for
// compatibility we can't use capturing here.
return el.addEventListener(ev, f, false);
}
function removeEventW3C(el, ev, f) {
el.removeEventListener(ev, f, false);
}
// The function as required by IE.
function addEventIE(el, ev, f) {
// This is to work around a bug in IE whereby the
// current element doesn't get passed as context.
// We pass it via closure instead and set it as the
// context using call().
// This needs to be stored for removeEvent().
// We also store the original wrapped function as a
// property, _w.
((el._evts = el._evts || [])[el._evts.length]
= function(e) { return f.call(el, e); })._w = f;
// We prepend "on" to the event name.
return el.attachEvent("on" + ev,
el._evts[el._evts.length - 1]);
}
function removeEventIE(el, ev, f) {
for (var evts = el._evts || [], i = evts.length; i--; )
if (evts[i]._w === f)
el.detachEvent("on" + ev, evts.splice(i, 1)[0]);
}
// A handler to call all events we've registered
// on an element for legacy browsers.
function addEventLegacyHandler(e) {
var evts = this._evts[e.type];
for (var i = 0; i < evts.length; ++i)
if (!evts[i].call(this, e || event))
return false;
}
// For older browsers. We basically reimplement
// attachEvent().
function addEventLegacy(el, ev, f) {
if (!el._evts)
el._evts = {};
if (!el._evts[ev])
el._evts[ev] = [];
el._evts[ev].push(f);
return true;
}
function removeEventLegacy(el, ev, f) {
// Loop through the handlers for this event type
// and remove them if they match f.
for (var evts = el._evts[ev] || [], i = evts.length; i--; )
if (evts[i] === f)
evts.splice(i, 1);
}
// Select the appropriate functions based on what's
// available on the window object and return them.
return window.addEventListener
? {addEvent: addEventW3C, removeEvent: removeEventW3C}
: window.attachEvent
? {addEvent: addEventIE, removeEvent: removeEventIE}
: {addEvent: addEventLegacy, removeEvent: removeEventLegacy};
})();
If you don't want to use such a big function, this should work for almost all browsers, including IE:
if (el.addEventListener) {
el.addEventListener('click', function, false);
} else if (el.attachEvent) {
el.attachEvent('onclick', function);
}
In response to Craig's question. You're going to have to make a new element and copy over the attributes of the old element. This function should do the job: (source)
function changeInputType(oldObject, oType) {
var newObject = document.createElement('input');
newObject.type = oType;
if(oldObject.size) newObject.size = oldObject.size;
if(oldObject.value) newObject.value = oldObject.value;
if(oldObject.name) newObject.name = oldObject.name;
if(oldObject.id) newObject.id = oldObject.id;
if(oldObject.className) newObject.className = oldObject.className;
oldObject.parentNode.replaceChild(newObject,oldObject);
return newObject;
}