Whenever I do a search for openGl tutorials I always land on the Nehe tutorials. However those cover the immediate mode stuff and are outdated.
Does anyone know of opengl tutorials covering the latest 3.1 enhancements?
Whenever I do a search for openGl tutorials I always land on the Nehe tutorials. However those cover the immediate mode stuff and are outdated.
Does anyone know of opengl tutorials covering the latest 3.1 enhancements?
As far as I know, your only choices other than immediate mode are display lists and vertex arrays. Lesson #12 covers Display Lists. Lesson #45 cover Vertex Arrays and Vertex Buffer Objects.
It seems to me like most of the latest OpenGL changes involve GLSL and textures. I don't think you'll get much benefit out of exploring those topics until you master the basics (which I'm still doing). There's plenty of articles on display lists, vertex arrays and VBOs if you search for them.