Hi,
I have some SerialPort code that constantly needs to read data from a serial interface (for example COM1). But this seems to be very CPU intensive and if the user moves the window or a lot of data is being displayed to the window (such as the bytes that are received over the serial line) then communication gets messed up.
Considering the following code:
void port_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
byte[] buffer = new byte[port.ReadBufferSize];
var count = 0;
try
{
count = port.Read(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
Console.Write(ex.ToString());
}
if (count == 0)
return;
//Pass the data to the IDataCollector, if response != null an entire frame has been received
var response = collector.Collect(buffer.GetSubByteArray(0, count));
if (response != null)
{
this.OnDataReceived(response);
}
The code needs to be collected as the stream of data is constant and the data has to be analyzed for (frames/packets).
port = new SerialPort();
//Port configuration code here...
this.collector = dataCollector;
//Event handlers
port.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived);
port.Open();
If there is no user interaction and nothing being added to the window, this works fine but as soon as there is interaction communication really gets messed up. Timeouts occur etc....
For example, this messes everything up:
Dispatcher.BeginInvoke(new Action(() =>
{
var builder = new StringBuilder();
foreach (var r in data)
{
builder.AppendFormat("0x{0:X} ", r);
}
builder.Append("\n\n");
txtHexDump.AppendText(builder.ToString());
txtHexDump.ScrollToEnd();
}),System.Windows.Threading.DispatcherPriority.ContextIdle);
});
But even simple calls to log4net cause problems.
Are there any best practices to optimize SerialPort communication or can someone tell me what I'm doing wrong...
Update:
In case the above didn't make much sence. I made a very simple (and stupid) little example:
class Program
{
static void Main(string[] args)
{
var server = new BackgroundWorker();
server.DoWork += new DoWorkEventHandler(server_DoWork);
server.RunWorkerAsync();
var port = new SerialPort();
port.PortName = "COM2";
port.Open();
string input = "";
Console.WriteLine("Client on COM2: {0}", Thread.CurrentThread.ManagedThreadId);
while (input != "/quit")
{
input = Console.ReadLine();
if (input != "/quit")
{
var data = ASCIIEncoding.ASCII.GetBytes(input);
port.Write(data, 0, data.Length);
}
}
port.Close();
port.Dispose();
}
static void server_DoWork(object sender, DoWorkEventArgs e)
{
Console.WriteLine("Listening on COM1: {0}", Thread.CurrentThread.ManagedThreadId);
var port = new SerialPort();
port.PortName = "COM1";
port.Open();
port.ReceivedBytesThreshold = 15;
port.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived);
}
static void port_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
var port = (SerialPort)sender;
int count = 0;
byte[] buffer = new byte[port.ReadBufferSize];
count = ((SerialPort)sender).Read(buffer, 0, buffer.Length);
string echo = ASCIIEncoding.ASCII.GetString(buffer,0,count);
Console.WriteLine("-->{1} {0}", echo, Thread.CurrentThread.ManagedThreadId);
}
}
The result might look like this:
Listening on COM1: 6 Client on COM2: 10 This is some sample data that I send ---> 6 This is some sample data that I send
So reading the data from the port happens on the main thread....
Might this be part of what's causing my problems?