Hi, I wonder what's the pros/cons of using delegate vs OOP when implementing strategy design pattern?
Which one do you recommend to use? or what kind of problem does delegate solve? and why should we use OOP if OOP is better?
Thanks!
-tep
Hi, I wonder what's the pros/cons of using delegate vs OOP when implementing strategy design pattern?
Which one do you recommend to use? or what kind of problem does delegate solve? and why should we use OOP if OOP is better?
Thanks!
-tep
I like to use an interface to abstract my strategy. My concrete implementations then have a visible file for each strategy. When working with a Class instead of a method it gives you more flexibility. I can use Rhino mocks to mock out the strategy to test around it. I can also easy use DI frameworks such as Ninject to bind the strategy application wide very easily. I use Delegates to extract the implementation mostly in WinForm Dialogs.
Both techniques can be powerful and valuable - here are some of my opinions about when to use which.
Use an Interface/Implementation approach when the strategy:
Otherwise, tend to use delegates based on Func<> or Action<>, especially if
In favour of delegates:
In favour of interfaces:
Could go either way:
Personally I'm a big fan of delegates for their flexibility, but it really depends on the situation.
In my opinion, if you use delegates then you're not actually implementing the Strategy pattern. You're actually implementing something more akin to the Observer pattern. The whole point of design patterns is that when you say "I've used the Strategy pattern here," everyone has a lot of context on what you've done. When you start saying things like "I've used the Strategy pattern except with my own personal modifications," then things get dicey.
But, if I understand what you're trying to say, one of the nice things about the Strategy pattern that isn't so clear with delegates is you can have a hierarchy of objects that implement a strategy.
Let's say that I'm testing some piece of software. I want to test it using the mouse and using the keyboard. So I'll implement a Strategy pattern to plug in the interface method to use for each test case ... so I can write the test case once and run it completely using the MouseStrategy and KeyboardStrategy. From there I can implement specializations such as MouseExceptForDialogsStrategy, a specialization of MouseStrategy. This sort of hierarchy, how to extend it and override it is easily understood by anyone familiar with OOP concepts ... whereas how to achieve and extend the same with delegates is much more complicated and very much more obscure.
As with many things ... it is not a question of "can you do it?", but "should you do it?".