I'm creating a tower-defense game in javascript and want to have a high score and other multiplayer interactions. Probably have a couple of players start the game at the same time and tell them how fast the other guys are going and that kind of stuff.
I don't know how flash games send their scores or events to make sure the information that each client is sending is actually correct and not just someone sending incredible scores. I remember a couple of years ago when flash games started having high scores, it was very common to see unreal(hacked) scores and well... that's pretty weird not; so what is the secret here?