Is my approach to a responsive GUI with a background process correct? If not, please please critique and offer improvements. In particular, indicate what code could potentially suffer from a deadlock or race condition.
The worker thread needs to be able to be cancelled and report it's progress. I didn't use a BackgroundWorker because all the examples I've seen have the Process code on the Form itself, rather than a separate object. I thought about inheriting the LongRunningProcess for BackgroundWorker but I figured that would introduce unnecessary methods on the object. Ideally, I'd prefer not to have a Form reference to the process ("_lrp"), but I don't see how it would then be possible to cancel the process, unless I have an event on the LRP that checks a flag on the caller, but that seems unnecessarily complex and possibly even wrong.
Windows Form (Edit: moved *.EndInvoke calls to the callback)
public partial class MainForm : Form
{
MethodInvoker _startInvoker = null;
MethodInvoker _stopInvoker = null;
bool _started = false;
LongRunningProcess _lrp = null;
private void btnAction_Click(object sender, EventArgs e)
{
// This button acts as a Start/Stop switch.
// GUI handling (changing button text etc) omitted
if (!_started)
{
_started = true;
var lrp = new LongRunningProcess();
_startInvoker = new MethodInvoker((Action)(() => Start(lrp)));
_startInvoker.BeginInvoke(new AsyncCallback(TransferEnded), null);
}
else
{
_started = false;
_stopInvoker = new MethodInvoker(Stop);
_stopInvoker.BeginInvoke(Stopped, null);
}
}
private void Start(LongRunningProcess lrp)
{
// Store a reference to the process
_lrp = lrp;
// This is the same technique used by BackgroundWorker
// The long running process calls this event when it
// reports its progress
_lrp.ProgressChanged += new ProgressChangedEventHandler(_lrp_ProgressChanged);
_lrp.RunProcess();
}
private void Stop()
{
// When this flag is set, the LRP will stop processing
_lrp.CancellationPending = true;
}
// This method is called when the process completes
private void TransferEnded(IAsyncResult asyncResult)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new Action<IAsyncResult>(TransferEnded), asyncResult);
}
else
{
_startInvoker.EndInvoke(asyncResult);
_started = false;
_lrp = null;
}
}
private void Stopped(IAsyncResult asyncResult)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new Action<IAsyncResult>(Stopped), asyncResult);
}
else
{
_stopInvoker.EndInvoke(asyncResult);
_lrp = null;
}
}
private void _lrp_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// Update the progress
// if (progressBar.InvokeRequired) etc...
}
}
Background Process:
public class LongRunningProcess
{
SendOrPostCallback _progressReporter;
private readonly object _syncObject = new object();
private bool _cancellationPending = false;
public event ProgressChangedEventHandler ProgressChanged;
public bool CancellationPending
{
get { lock (_syncObject) { return _cancellationPending; } }
set { lock (_syncObject) { _cancellationPending = value; } }
}
private void ReportProgress(int percentProgress)
{
this._progressReporter(new ProgressChangedEventArgs(percentProgress, null));
}
private void ProgressReporter(object arg)
{
this.OnProgressChanged((ProgressChangedEventArgs)arg);
}
protected virtual void OnProgressChanged(ProgressChangedEventArgs e)
{
if (ProgressChanged != null)
ProgressChanged(this, e);
}
public bool RunProcess(string data)
{
// This code should be in the constructor
_progressReporter = new SendOrPostCallback(this.ProgressReporter);
for (int i = 0; i < LARGE_NUMBER; ++i)
{
if (this.CancellationPending)
break;
// Do work....
// ...
// ...
// Update progress
this.ReportProgress(percentageComplete);
// Allow other threads to run
Thread.Sleep(0)
}
return true;
}
}