The compiler deals with translating the variables in our code into memory locations used in machine instructions.
The location of a pointer variable depends on where it is declared in the code, but programmers usually don't have to deal with that directly.
A variable declared inside a function lives on the stack or in a register, (unless it is declared static).
A variable declared at the top level lives in a section of memory at the top of the program.
A variable declared as part of a dynamically allocated struct or array lives on the heap.
The "&" operator returns the memory location of the variable, but unlike the "*" operator, it can't be repeated.
For example, * * *i gets the value at the address * *i, which is the value at address *i, which is the value stored in i, which the compiler figures out how to find.
But &&i won't compile. &i is a number, which is the memory location the compiler uses for the variable i. This number is not stored anywhere, so &&i makes no sense.
(Note that if &i is used in the source code, then the compiler can't store i in a register.)