cellular-automata

Wolfram's Rule 34 in XKCD

The hover "joke" in #505 xkcd touts "I call rule 34 on Wolfram's Rule 34". I know what rule 34 is in Internet terms and I've googled up who Wolfram is but I'm having a hard time figuring out what Wolfram's Rule 34 is. So what exactly is this "Rule 34"? Here's the comic: http://xkcd.com/505/. ...

Conway's Game Of Life

I am currently writting a programe about Conway's Game of life,and i am really a beginer of python,dont know how to start at all,anybody can help me with it? ...

Algorithms for Simulating Fluid Flow

I've got a game idea that requires some semi-realistic simulation of a fluid flowing around various objects. Think of a pool of mercury on an irregular surface that is being tilted in various directions. This is for a game, so 100% physical realism is not necessary. What is most important is that the calculations can be done in real t...

What algorithm can I implement to speed up some Cellular Automata simulations?

I am writing a ncurses based C.A. simulator for (nearly) any kind of C.A. which uses the Moore or Neumann neighborhoods. With the current (hardcoded and most obvious [running state funcs]) the simulation runs pretty well; until the screen is filled with 'on' (or whatever active) cells. So my question is: Are there any efficient alg...

how to partition the 2d arrays among the processes for "The Game of Life"

I am doing an assignment using MPI to implement Game of Life. I was wondering if I should use a block-row partitioning, a cyclic row partitioning or a block-checkerboard partitioning? ...

Flex Panel not being updated

I am drawing a cellular automaton simulation on a Flex Canvas. I alternate computing the state of the automaton with updating the graphics on the Panel. However, the updating of the Panel does not seem to be "keeping up" with the update of the CA state. I'm wondering whether I am doing something wrong with my handling of the graphics ...

Options for Evolving Cellular Automata Rules

I recently started work on a research project that has to do with evolving cellular automata rules (for a given task, follow the link if you're curious). I am currently evaluating options for tools that could be used for the job, here's what I have so far: MASON + ECJ Swarm MATLAB MATHEMATICA Some ad-hoc Python CA implementation + Pye...

simple Sand Pile code in JAVA

does anyone know where I could find the source code for the SandPile (cellular Automata)? thanks in advance! ...

How to work with this turing machine?

This is a screenshot of the applet LogiCell 1.0, link to which I found here. As the bottom left corner shows, this is doing sum 0+1 and the result is 01b (bottom right hand side). I am not able to link what is displayed to what the inputs ans outputs are. For example in this case - seeing the snapshot, how do you determine that the i...

Texture format for cellular automata in OpenGL ES 2.0

I need some quick advice. I would like to simulate a cellular automata (from A Simple, Efficient Method for Realistic Animation of Clouds) on the GPU. However, I am limited to OpenGL ES 2.0 shaders (in WebGL) which does not support any bitwise operations. Since every cell in this cellular automata represents a boolean value, storing 1 ...

Cellular Automata in Matlab

I'm currently self-teaching myself matlab, and I'm interested in cellular automata that was exhibited in old programs like Wolfram's Life1D and Conway's Game of Life from the early 1980s. Is there any available code that would produce Wolfram's Life1D in matlab in some form? I've searched online but have not found anything. Thanks. ...