I am having trouble importing a Collada file in Papervision3d. I have done an exhaustive Google search to no avail. All the examples and tutorials end with errors, be they "Can't find materials" errors or simply not showing the file at all. I have tried many different types of Collada files, including a lot of Collada's own from their te...
Im writing a game engine and I'm wondering what 3D model format should I use/load/export? Obj seems universal and easy but it also appears to be unreliable in that most models out there contain errors and it doesn't store anywhere near as much as other formats.
There appear to be formats specifically for games such as MD2/3/5 but Im not...
The rules for resolving SIDs in COLLADA, and COLLADA FX SIDs in particular, are not very clear. With regard to COLLADA FX SIDs in particular, how do I know at which element to start the search for a particular SID? Consider, for example, the "texture" atttibute of a <texture> element:
<effect id="Scene_Material_fx">
<profile_COMM...
I want to test my 3d rendering engine as it gets developed, but I am using really lame objects like COLLADA models and such.
I was wondering if anyone knew about a repository where one could download full 3d scenes, like cities, but not full levels.
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Is it possible to put a MovieMaterial on an imported Collada object in Papervision? I can't find anything on the matter on the internet and anything I try on my own is in vain...
Thank you
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Hi all,
I'm preparing to write a COLLADA importer in Java. There aren't any pre-written importers, and even if there were I would probably be picky, so I believe this is best. I am going with COLLADA 1.4 because I do not need the 1.5 features, and many programs don't yet support it. I found the spec for it and plan on following it, but ...
How to anti-alias a collada model in papervision3D?
I've tried searching everywhere but didn't find any ways to anti-alias models. I've also tried blurring it a little as an anti-alias method but that only f-s it up and makes it look worse.
How do I do that properly?
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I'd like to create a Viewer for Collada files, my question is, is there any native support for this in WPF?
I am quite new to the 3D-parts of WPF so I don't know how everything works. So I'd like to know if it is even possible and if so, how hard is it? Examples?
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Hi,
I want to display a Collada model over top of a video stream and dynamically adjust its alpha value. Right now I have it partially working in PaperVision but I can't seem to set the alpha of the model at all. I have tried a few things from google. For non-Collada models the following works fine:
var layer:ViewportLayer = viewpor...
Where can I find documentation and/or an example of how to use environment mapping in a .dae file viewable by either the included Collada viewer (viewer-d.exe) or the RenderMoney viewer (osgviewer.exe)?
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I can export just a mesh, but a mesh with a Skin modifier bound to Biped does not work. The skin is not imported as TriangleMesh3D or a skinning class, and is instead a DisplayObject3D class that lacks geometry. No warnings are given.
Any idea how I should import a COLLADA file with skinning importation?
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Hi,
In PaperVision3D I am loading a COLLADA model which I have UV mapped. Everything seems to work okay except I am getting some bad texture distortion. Can anyone advise me on what I am seeing and what a possible solution is? I have attached an image of the distortion, I have tinted the obvious distortions on the right in red.
T...
I have a object of type DAE and want to do something like
animatedDae.setFrame(15);
Any ideas how to do that in PaperVision3D
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Hey everyone,
I'm working with Collada files and I need them to be a certain size. When instantiating them in pv3d you set the filename, materials, and scale. Scale works like a percentage, and there's no way to get the width, height, or depth of the DAE once in flash. I want to be able to specify the size of DAE in 3D space relative ...
I have a Collada (.dae) file that I found on Google's 3d Warehouse. Using Away3d, I'm able to load the file and display it on my view using the following code:
var object3d = Collada.parse(FooXML, { material:"white", x:0, y:0, z:0 });
view.scene.addChild(object3d);
The problem is that it's just floating out in space and no matter how ...
I´ve been researching a bit in the net but didnt find any Straightforward answer, i am looking for a simple way to Load Vertex and U/V data from a collada .dae file, i don´t need textures and normals for my application (for now) but i want it as lightweight&fast as possible. Any hints or existing solutions?
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Are there ANY tools that lets an animator / designer create scripted animations that can export to an OpenGL compatible format -- that are similar to the timeline editing in Flash or After Effects?
Does OpenGL ES have some kind of animation playback or container format? ( is there something similar to .swf for OpenGL? )
Im looking for ...
Hello,
I need to import a mesh animation from Cinema4D into Blender.
I tried to do that using Collada.The Collada 1.3 importer doesn't seem to
do anything, the Collada 1.4 importer seems to work, but the animation didn't get
imported into Blender.
After reading this post:
Problem solved!
In case anyone comes in here looking
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I need to composite texture with alpha channel, and a color, and put the result into COLLADA's diffuse element. How can I do this in profile_COMMON?
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We are using the OpenCollada plugin for Max 2011. Geometry and animation data is coming through fine but I don't see any shader or material data included in the DAE.
Do I need to modify the Max exporter or should it just work out-of-the-box?
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