I have an app that I was going to release as a free (lite) version with some of the total functionality and a paid full version with advanced functionality. Now, with in app purchase for free apps I am thinking of going that route with the ability to unlock features as needed. I'm not talking about a trial version that expires.I want pe...
Hi all-
I've been working on adding in-app purchases and was able to create and test in-app purchases using Store Kit (yay!). During testing, I exercised my app in a way which caused the app to crash mid purchase (so I guess the normal cycle of receiving paymentQueue:updatedTransactions and calling finishTransaction was interrupted).
...
I'm debugging restoring transactions and in my debug configuration everything works normally:
IE I call:
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
sometime later the queueCalls:
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
and sometime after that it calls:
- (void)...
i get a timeout error (-1001) when trying to make an in app purchase. this began happening suddenly after in-app-purchase had been working fine for a while. what happens now is that i see my inventory, complete with prices retreived from apple, but after i attempt a purchase and the following code is executed:
SKPayment *payment = [...
I am trying to test in app purchases for my iPhone App and I see how to setup test users, but I am not sure how to create a product id that I can use. I do not want to submit my app to the app store without testing, but it seems like you have to submit in order to manage in app purchase? What am I doing wrong?
...
For a basic app with nonconsumable in-app purchases, has anyone figured out best practices for using SKPaymentQueue's restoreCompletedTransactions?
Observations
I know it's recommended to always register a transaction observer to receive pending transactions that make their way back to the app, but this is a different question. It loo...
I need some advice on which path to go down to add some self-update capability to my app.
I've got an app in the App Store that uses a database full of information that needs to be updated periodically. Up until now I have been updating the db only when I push a new version through the store. We need the ability to update the db quicke...
I have had zero success with in app purchase. I have submitted the free app binary, and then rejected the binary. I have added the test product. I have approved the test product TAP001.
I have followed the code examples to no avail. I do a SKProducts request using both "com.companyname.appid.TAP001" and just "TAP001"
Regardless, I get ...
I have an online store, and, for esthetic and technical reasons, I want to offer my customers an iPhone app.
Does Apple allow me to have a 'buy now' button or a similar purchasing method, without using the InApp Purchasing mechanism, in order to have a direct transaction between me and the customer, rather than through Apple?
Thank you ...
I am getting the response as below.
{"status":21002, "exception":"java.lang.NullPointerException"}
I am encoding the receipt using Base64 only.
I am testing it in sandbox.
What will be the problem? Can anyone help me?
...
The receipt Apple returns from a purchase does not include the iTunes account information of the user that purchased the content and there also doesn't seem to be way of having Apple verify if a given device UUID belongs to an iTunes account.
Is there anyway to implement a secure DRM system that allows users to purchase content once and...
Hi Everyone:
I am wondering if there is some way to make an iPhone application where when a user clicks a UIButton, it to display an alert box about the item and then gives the user an option to purchase it. I see a lot of documentation on Apple's site regarding creating a view to store all of the choices of what to buy, but I don't re...
Regarding In App Purchases, I can find a lot of information on all the technicalities of actually making purchases and interacting with the store (how to retrieve product information, verify receipts, etc), but I can't seem to find information on guidelines or special instructions for preparing the actual "apps" or "components," whatever...
In an application I am developing I need to integrate the In-app-purchase concept, I have read the apple documentation but still don't completely understand how to completely integrate the system and make the call.
Does anyone know if there is an example out there to help me put me on track?
...
I was wondering if there was a way within an app code to determine if the app is real (in the iTunes store) versus test? The reason is that I have every part of in app purchase resolved. However when verifying the receipt you must send it to either https://buy.itunes.apple.com/verifyReceipt if live or https://sandbox.itunes.apple.com/ver...
After searching through this forum and online for hours, I can't find an answer to the problem I'm having. Here's the basic scenario:
Trying to make an in-app purchase in my app in the sandbox environment always fails. Getting the list of available products through SKProductsRequest works fine .. I get an array of valid SKProduct obje...
hi everyone
i am getting invalid identifier problem while requesting for product information
i have done the following thing
i have added my application to the itunes connect and the bundle identifier matches with that of the one in programme portal
i have enabled in app purchase in programme portal for the app id and created provisi...
what is code for In App Purchase for any iphone application.....?
...
Hello,
I am a complete novice and have no technical skills and little knowledge concerning iphone app development an in-app / itunes store purchases.
But I have been playing with some ideas for my coffeeshop / lunchbar and was wondering If any experts would like to give me some feedback on my ideas.
As I said I run a coffee and lunch(...
It looks like Android won't natively support in-app purchases for a while, and when it does there might be a huge user base with devices that don't support them.
What's the best way to implement iPhone-like (additional content or services) in-app purchases in Android using the Android Market if possible?
The solution should consider i...