We are using Fitnesse for subsystem testing i.e. WCF & RESTful services.
Now as writing Fitnesse test requires lot of effort, we are thinking of using SOAP UI Pro which gives this sort of facility. 
We are not 100% sure how much this is useful?
Can anyone give suggestion of using SOAP UI against Fitnesse or if somebody has Pros & Cons ...
            
           
          
            
            I have a HTML file and it has some information in spanish. I am using a third party control to convert this HTML file into RTF document. The third party software I am using is Subsystems HTML Addon.
The HTML file has 
<META http-equiv="Content-Type" content="text/html; charset=utf-8">
I think the subsystems software is not able to re...
            
           
          
            
            Hi,
I cannot compile this code under SUA:
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
void * thread_function(void *arg) {
     printf("thread_function started. Arg was %s\n", (char *)arg);
     // pause for 3 seconds
     sleep(3);
     // exit and  return a message to another thread
     // that may ...
            
           
          
            
            I have a mixed mode C++-CLI program in Visual Studio 2005 that is set to use the /SUBSYSTEM:Windows.  Generally speaking it is a graphical application that is launched from its shortcut or through the filetype registered to it.
However, there is a rare occasion where a user will want to run it from the command line with arguments.  I ca...
            
           
          
            
            Hi guys,
i have quite large ASP.NET MVC2 application - separate repositories in their own projects, using IoC for injecting them into controllers, etc. - standard stuff. 
And here i need something, that will allow me to "globally" manage events in system and notify the user by few different ways (some events by email, some by internal m...
            
           
          
            
            I'm creating a component-based game object system. Some tips:
GameObject is simply a list of Components.
There are GameSubsystems. For example, rendering, physics etc. Each GameSubsystem contains pointers to some of Components. GameSubsystem is a very powerful and flexible abstraction: it represents any slice (or aspect) of the game wo...