I am translating code from tutorial 7 in MS DirectX SDK to C#. I reached this line of code:
// Load the Texture
hr = D3DX10CreateShaderResourceViewFromFile( g_pd3dDevice, L"seafloor.dds", NULL, NULL, &g_pTextureRV, NULL );
if( FAILED( hr ) )
return hr;
Can someone please help tell which SlimDX wrapper is equivalent to the function D3DX10CreateShaderResourceViewFromFile
? Or how you would load this texture in C#?