What's the easiest way to draw a hex grid algorithmically? How should I present them in data?
For example, in a square grid, I could just save x-y coordinates..
What's the easiest way to draw a hex grid algorithmically? How should I present them in data?
For example, in a square grid, I could just save x-y coordinates..
So hexagon is a neat library for AS3 games, it has some hexagon classes that might be handy in your research. This article has some very nice details about hexagon tiles in Flash.