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569

answers:

4

I'm coding a simple RTS game as a hobbie, and to learn about pathfinding algorithms, a*, strategies, flocking, etc.

I think I'm doing fine so far, but now that I have completed about 50% of the goals I wanted to achieve, I was looking for some tutorials/books to compare what I've been doing so far with the common techniques used in RTS games, but I didn't find much information.

Do you know any good books or tutorials about programming RTS games?

+2  A: 

Best way, i suppose, would be to investigate source code of other RTS games.

Arnis L.
Looks like this is the way to go
davidrobles
+3  A: 

There's Programming an RTS Game with Direct3D which is a bit older. The graphics part is probably somewhat outdated but the other subjects are still good (e.g. pathfinding)

Sander Marechal
Sounds good, since I don't care too much about he graphics right now. I want to focus more on the algorithms and that stuff
davidrobles
A: 

I got a copy of Real-Time Strategy Game Programming Using MS DIRECTX 6.0 a long time ago and I remember thinking it was quite well done. Like the other suggestion the graphics section is obviously out of date, but the rest is solid.

Dan Olson
A: 

The Game Programming Gems series covers a lot of the topics you mentioned. It would also be worth looking into the AI Gems series as well.

KSchmidt