I'm building a non-visual component in .Net 2.0. This component uses an asynchronous socket (BeginReceive, EndReceive etc). Asynchronous callbacks are called in the context of a worker thread created by the runtime. The component user shouldn't have to worry about multithreading (This is the main goal, what I want)
The component user can create my non-visual component in any thread (the UI thread is just a common thread for simple applications. More serious applications could create the component within an arbitrary worker thread). The component trigger events such as "SessionConnected" or "DataAvailable".
The issue: because of the Async Callbacks and the events raised therein the event handler is executed in the worker thread context. I want to use an intermediate layer which force the event handler to execute in the context of the thread which created the component at the first place.
Example code (stripped from exception handling etc...)
/// <summary>
/// Occurs when the connection is ended
/// </summary>
/// <param name="ar">The IAsyncResult to read the information from</param>
private void EndConnect(IAsyncResult ar)
{
// pass connection status with event
this.Socket.EndConnect(ar);
this.Stream = new NetworkStream(this.Socket);
// -- FIRE CONNECTED EVENT HERE --
// Setup Receive Callback
this.Receive();
}
/// <summary>
/// Occurs when data receive is done; when 0 bytes were received we can assume the connection was closed so we should disconnect
/// </summary>
/// <param name="ar">The IAsyncResult that was used by BeginRead</param>
private void EndReceive(IAsyncResult ar)
{
int nBytes;
nBytes = this.Stream.EndRead(ar);
if (nBytes > 0)
{
// -- FIRE RECEIVED DATA EVENT HERE --
// Setup next Receive Callback
if (this.Connected)
this.Receive();
}
else
{
this.Disconnect();
}
}
Because of the nature of the Async sockets all applications using my component are littered with "If (this.InvokeRequired) { ..." and all I want is the user to be able to use my component worry-free as sort of a drop-in.
So how would I go about raising the events without requiring the user to check InvokeRequired (or, put differently, how do I force the events raised in the same thread as the thread that initiated the event in the first place)?
I have read stuff about AsyncOperation, BackgroundWorkers, SynchronizingObjects, AsyncCallbacks and tons of other stuff but it all makes my head spin.
I did come up with this, surely clumsy, "solution" but it seems to fail in some situations (when my component is called from a WinForms project via a static class for example)
/// <summary>
/// Raises an event, ensuring BeginInvoke is called for controls that require invoke
/// </summary>
/// <param name="eventDelegate"></param>
/// <param name="args"></param>
/// <remarks>http://www.eggheadcafe.com/articles/20060727.asp</remarks>
protected void RaiseEvent(Delegate eventDelegate, object[] args)
{
if (eventDelegate != null)
{
try
{
Control ed = eventDelegate.Target as Control;
if ((ed != null) && (ed.InvokeRequired))
ed.Invoke(eventDelegate, args);
else
eventDelegate.DynamicInvoke(args);
}
catch (Exception ex)
{
Console.WriteLine(ex.GetType());
Console.WriteLine(ex.Message);
//Swallow
}
}
}
Any help would be appreciated. Thanks in advance!
EDIT: According to this thread my best bet would be to use SyncrhonizationContext.Post but I can't see how to apply it to my situation.