views:

281

answers:

2

Hey... I'm using Flash a lot and my classes uses EventDispatcher class which allowes me to define custom events of a class. How can I do this in javascript.

I would like to do something like this:

var MyClass = function() {
};
MyClass.prototype = {
  test : function() {
    dispatchEvent('ON_TEST');
  }
};

var mc = new MyClass();
mc.addEventListener('ON_TEST', handler);
function handler() { alert('working...') }

How is this posible with Javascript?

+2  A: 

Gotta roll your own. Here's just one way.

var MyClass = function() {
    this._events = {};
};
MyClass.prototype = {
  addListener: function(eventName, callback) {
      var events = this._events,
          callbacks = events[eventName] = events[eventName] || [];
      callbacks.push(callback);
  },
  raiseEvent: function(eventName, args) {
      var callbacks = this._events[eventName];
      for (var i = 0, l = callbacks.length; i < l; i++) {
          callbacks[i].apply(null, args);
      }
  },
  test : function() {
    this.raiseEvent('ON_TEST', [1,2,3]); // whatever args to pass to listeners
  }
};

You should probably also add a 'removeListener', which would have to find the callback in the array and remove it from the array (or possibly, remove all listeners for an entire event if no callback given).

InfinitiesLoop
A: 

If you have to roll your own then what's with this about: https://developer.mozilla.org/en/DOM/element.dispatchEvent?

Alex