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http://www.khronos.org/egl/

Is EGL a windowing and input framework for OpenGL like GLFW, SDL or GLUT? Is there a complete implementation yet?

A: 

My understanding is that it replaces the platform-specific WGL/AGL/GLX calls with a cross-platform set.

I haven't run across any complete free implementations, though there appear to be some hacks out there if you dig a bit.

genpfault