I have been trying to make a Cross-platform 2D Online Game, and my maps are made of tiles. My tileset, which I render the tiles from, is quite huge. I wanted to know how can I disable hardware rendering, or at least making it more capable. Hence, I wanted to know what are the basic limits of the video ram, as far as I know, Direct3D has a texture size limits (by that I don't mean the power-of-two texture sizes).
A:
If you want to use a software renderer, link against Mesa.
You can get an estimate of the maximum texture size using these methods.
genpfault
2010-04-10 18:31:39