views:

82

answers:

4
+2  Q: 

Java MouseListener

I have a bunch of JLabels and i would like to trap mouse click events. at the moment i am having to use:

public void mouseClicked(MouseEvent arg0) {

}

public void mouseExited(MouseEvent arg0) {

}

public void mouseEntered(MouseEvent arg0) {

}

public void mousePressed(MouseEvent arg0) {

}

public void mouseReleased(MouseEvent arg0) {

    System.out.println("Welcome to Java Programming!"); 
}

I was wondering if there is a tidier way of doing this instead of having a bunch of events I do not wish trap?

EDIT:

    class MyAdapter extends MouseAdapter {
    public void mouseClicked(MouseEvent event) {

        System.out.println(event.getComponent());
    }
}

the above works but netBeans says add @override anotation. what does this mean?

EDIT: ok got it. fixed and solved.

+2  A: 

You can extend MouseAdapter instead, and just override the events you're really interested in.

Bill the Lizard
+2  A: 

One could use a MouseAdapter class, which implements the MouseListener interface, so one does not need to implement all the methods.

However, by overriding the methods of interest, one can get the desired behavior. For example, if one overrides the mouseClicked method, then one can define some behavior for the mouse click event.

For example (untested code):

JLabel label = new JLabel("Hello");

label.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent e) {
        System.out.println("Clicked!");
    }
});

In the code above, the JLabel will print "Clicked!" to the console upon being clicked on.

coobird
+1 Mouse Adapter does exist exactly for this.
OscarRyz
+2  A: 

Use MouseAdapter()

An abstract adapter class for receiving mouse events. The methods in this class are empty. This class exists as convenience for creating listener objects. So you need to implement only the method you like such as following example:

import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class MainClass extends JPanel {

  public MainClass() {

      addMouseListener(new MouseAdapter() { 
          public void mousePressed(MouseEvent me) { 
            System.out.println(me); 
          } 
        }); 

  }

  public static void main(String[] args) {
    JFrame frame = new JFrame();
    frame.getContentPane().add(new MainClass());

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    frame.setSize(200, 200);
    frame.setVisible(true);
  }
}
ring bearer
thanks. i feel sorry to be asking this but im just beginning with java. i was wondering how to implement MouseAdapter separately so that the code is not inline? i cannot extend as im already extending JFrame.
iEisenhower
You could create a separate class say, `MyMouseListener`as:`public class MyMouseListener extends MouseAdapter(){ public void mosuePressed(MouseEvent me){ //whatever you want to happen }}`and then add that as mouse listener in your UI code as:addMouseListener(new MyMouseListener());Now one way to make your UI elements available to your newly implemented `MyMouseListener` is via constructor parameters. If you want details/code, let me know.
ring bearer
thats great. i have done exactly as you said and have this functionality now. thank you.
iEisenhower
+1  A: 

You can inherit from java.awt.event.MouseAdapter and only override the methods for the event(s) you are interested in.

jarnbjo