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63

answers:

4

When using icon images without text captions, should the icon represent the current state or the next state? For example I have a block of text that I want to minimize / maximize or I want to toggle showing All User Records or just My Records. I'm sure there are compelling arguments for either side and know that consistency is key, but what are the arguments related to good intuitive user design?

+1  A: 

If you are just going to have one button to toggle between two states, then the button should represent the next state, because that is the action that the button will take when clicked.

You gave the example of text that is minimized/maximized. Think of any expandable tree interface you ever see in Windows. A minimized tree has a [+] next to it, because clicking the button will expand the tree. And a maximized tree has a [-] next to it for the same reason.

You could also try to make a toggle that is highlighted or "pressed down" like mihi says, but that might be more confusing.

+3  A: 

This has not been truly standardized. Folder icons, for example, show open folders when they are open and closed folders when they are closed. Same for disclosure triangles, etc.

However, in other contexts, this is not always true. In a movie player, the "Play" arrow shows when the movie is not playing, and it shows the pause icon when it is playing. Probably the thing to do is use your best judgment, then poll your users. If a preponderance of the people you test are confused by your icon choices, switch them around. Then test them again and see if your initial test holds up. :)

Robusto
I find the whole status vs. action thing confusing too. It'd be nice if it was possible to somehow combine both. For example a Play/Pause button that shows both symbols (indicating that it does both) but which makes the currently active one "glow".
Donal Fellows
A: 

I prefer the "next state" approach (click plus to expand, click minus to collapse). One reason is that this is the most widely used approach, so doing anything else would confuse users (and me as well). Another reason is that the "next state" approach looks more inviting for the user to click.

Artium
+5  A: 

There is neither standardization nor general human tendency on this. For example, MS Windows UX Interaction Guidelines specifies four basic kinds of toggling progressive disclosure control. Three out of four show the state-when-activated, while one shows the current state.

I believe if you test a particular approach on your users, you'll get different results depending on what you ask. If you show them a control and ask them what state the app is in, they'll tend to read the icon as if it were indicating the state. If you show them a control and ask them to change the state (where in some cases the state is already changed), they'll read the icon as if it were the state to achieve. It's precisely because of this they invented toggling buttons.

If you're lucky, users use the icon primarily for either reading the state or setting the state, and not both. Then let the icon indicate whatever the users use it for.

If they indeed use it for both reading the state and setting the state, you're basically hosed, but there are a few things you can try to minimize hosehood:

  • Use text in addition to or instead of an icon. When labeled with a verb (e.g., "Connect"), the control indicates the state the user gets. When labeled with an adjective or noun (e.g., "On Line"), it implies the current state.

  • If your lib doesn't support toggling icons, then consider using a checkbox control, if that's allowed.

  • If your lib doesn't support checkboxes, then consider two controls, one to set each state, where the current state is disabled. Not too good for reading the current state, but there's some precedence for this in pulldown menus.

  • Fiddle with graphic design or placement to make it consistent with the meaning you've chosen. For example:

    • Command buttons are always labeled with the action they commit, so if your icon indicates the state the user gets, then give the icon a raised appearance like a command button. If the icon indicates the current state, then give it a flat appearance.

    • Toolbar controls usually show the state they bring about, so put the icon at the top of the window if indicates the state the user gets. In contrast, icons in the "work area" of the window indicate objects or attributes, so icons there should show the current state. Icons at the bottom of the window (in the status bar) should also show the current state.

Michael Zuschlag
Thanks for the excellent link! That's a very useful article.
adam