Anybody out there using BGL for large production servers?
- How many node does your network consist of?
- How do you handle community detection
- Does BGL have any cool ways to detect communities?
- Sometimes two communities might be linked together by one or two edges, but these edges are not reliable and can fade away. Sometimes there are no edges at all.
Could someone speak briefly on how to solve this problem. Please open my mind and inspire me.
So far I have managed to work out if two nodes are on an island (in a community) in a lest expensive manner, but now I need to work out which two nodes on separate islands are closest to each other. We can only make minimal use of unreliable geographical data.
If we figuratively compare it to a mainland and an island and take it out of social distance context. I want to work out which two bits of land are the closest together across a body of water.