Here's just some code I decided to mess around with:
string buffer = String.Empty;
string buffer2 = String.Empty;
public Form3()
{
InitializeComponent();
this.richTextBox1.KeyDown += new KeyEventHandler(richTextBox1_KeyDown);
this.richTextBox1.TextChanged += new EventHandler(richTextBox1_TextChanged);
}
void richTextBox1_TextChanged(object sender, EventArgs e)
{
buffer2 = buffer;
buffer = richTextBox1.Text;
}
void richTextBox1_KeyDown(object sender, KeyEventArgs e)
{
if (e.Control && e.KeyCode == Keys.Z)
{
this.richTextBox1.Text = buffer2;
}
}
private void button1_Click(object sender, EventArgs e)
{
richTextBox1.Text = "Changed";
}
It's basically me writing my own Undo feature. All I'm doing is storing the old value in one buffer variable, and the new value in a second buffer variable. Every time the text changes, these values get update. Then, if the user hits "CTRL-Z" it replaces the text with the old value. Hack? A little. But, it works for the most part.