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183

answers:

2

I have x1,y1 and x2,y2 which forms a line segment. How can I get another line x3,y3 - x4,y4 which is parallel to the first line as in the picture. I can simply add n to x1 and x2 to get a parallel line but it is not what i wanted. I want the lines to be as parallel in the picture.

alt text

A: 

Did you try subtracting n to y1 and y2 along with adding n to x1 and x2? I guess that may work

gsk
subtracting y1 and y2 is not working when the lines are 90 degree or 180 degree.
VOX
Probably you can put the edge conditions i.e. check if y1,y2 or zero or not.
gsk
@Krumelur's method don't need to check on edges. ;)
VOX
+3  A: 

What you want to do is to offset the coordinates in the direction orthogonal. If you know vector math, multiply the vector created by the distance between the endpoints of the line by the following matrix:

[ 0 -1 ]
[ 1  0 ]

Say that the first line has the points (x1,y1), (x2,y2), with x=x2-x1, y=y2-y1. We also have L = sqrt(x*x+y*y), the length of the line (pardon the notation). Then the next line should be offset by

[ 0 -1 ] [x]
[ 1  0 ] [y]

=> dx = -y / L, dy = x / L which is the normalized offset for the new line.

EDIT: In C#:


    var x1 = ..., x2 = ..., y1 = ..., y2 = ... // The original line
    var L = Math.Sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))

    var offsetPixels = 10.0

    // This is the second line
    var x1p = x1 + offsetPixels * (y2-y1) / L
    var x2p = x2 + offsetPixels * (y2-y1) / L
    var y1p = y1 + offsetPixels * (x1-x2) / L
    var y2p = y2 + offsetPixels * (x1-x2) / L

    g.MoveTo(x1p,y1p) // I don't remember if this is the way
    g.LineTo(x2p,y2p) // to draw a line in GDI+ but you get the idea
Krumelur
actually, i don't know vector math. Could you kindly write a C# or pseudo function to achieve what you're saying?
VOX
Got it working. But got one more question, if I want to offset 10 pixels away from the original line, should I multiply dx * 10 ?
VOX
Thanks @Krumelur.
VOX
See my edit. Sorry about terrible syntax though :)
Krumelur