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Hi everyone,

is it possible to rotate the camera in an opengl scene slowly around? e.g. 360 °? Do I just have to code something with a if-loop? and change the parameter of

rotate3f(i, 0, 0, 1);

i would be from 1 - 360. Is this the correct way to do this? I want tohead to the point where the camera can be rotated with the angle coming off the accelerometer...

thanks Marinka