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4
+7  Q: 

Haxe in the field

I had a fresh look at haxe again recently and realized that I had overlooked some of its elegance before. But I guess it lacks some visibility among the developers still.

So my question is, does anybody here use it for production? If so, how do you use it? What are the gotchas or difficulties you encounter? Do you recommend it for future projects?

+5  A: 

You might find some useful information in the lists of Projects Using haXe and People Using haXe.

Glomek
+4  A: 

For those of us who don't know what haXe is, it's a programming language for developing web apps. It has multiple compiler targets (Flash, php, JavaScript, and the Neko language's VM)

David
A C++ target is in the works, as well.
Nosredna
+4  A: 

Hi,

my company uses haXe for production use. For programming swf content is absolutly no problem on the technical side. Using it on the server side is a little bit harder. If you haXe for PHP you sometimes have some problems with typing (this is more or less a PHP problem). The neko vm is very stable and very very fast but it takes some time to get it running with all you other server software (mysql, apache - mod_rewrite), but once you got it you it is very stable.

We used it for generation swf applications, tried the possibilies of haXe JS. Also we created socket server for a multiplayer game and start to generate all our webpages with haXe PHP or neko.

The community is very helpful, the documentation is sometimes a little bit to short.

This is only my opinion and the experiences I made.

Hippo
+7  A: 

I use haXe to develop all my Flash applications, and I love it. I develop on Linux and with Emacs, and I really like how I can make haXe fit within my preferred development environment. I just use simple Makefiles that look something like:

project.swf: Project.hx
    haxe project.hxml

It's really easy to get started in haXe, and it's very elegant. I've had no problems at all using haXe as compared to using the Adobe Flash builders, and have developed a bunch of big projects including PanningPedagogy, The Orchive,Cantillion and Audioscapes.

I've released the source code to all of these as GPL on SourceForge, check them out at:

sness