views:

957

answers:

1

Hi Folks,

I am stack with parsing a PDF file. Please guide me how to do this.

Header file.

//PDFViewer.h
@interface PDFViewer : UIView 
{
 CGPDFDocumentRef pdf;
}

-(void)drawInContext:(CGContextRef)context;

@end

Implementation file

//PDFViewer.m
@implementation PDFViewer


- (id)initWithFrame:(CGRect)frame 
{

 if ((self = [super initWithFrame:frame])) 
 {
        // Initialization code
  if(self != nil)
  {
   CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), CFSTR("WR1MayJun1S08.pdf"), NULL, NULL);
   pdf = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL);
   CFRelease(pdfURL);
  }
    }
    return self;
}


-(void)drawInContext:(CGContextRef)context
{
 // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system
 // before we start drawing.
 CGContextTranslateCTM(context, 0.0, self.bounds.size.height);
 CGContextScaleCTM(context, 1.0, -1.0);

 // Grab the first PDF page
 CGPDFPageRef page = CGPDFDocumentGetPage(pdf, 1);
 // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing
 CGContextSaveGState(context);
 // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any
 // base rotations necessary to display the PDF page correctly. 
 CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true);
 // And apply the transform.
 CGContextConcatCTM(context, pdfTransform);
 // Finally, we draw the page and restore the graphics state for further manipulations!
 CGContextDrawPDFPage(context, page);
 CGContextRestoreGState(context);
}

/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code
}
*/

- (void)dealloc 
{
    CGPDFDocumentRelease(pdf);
 [super dealloc];
}


@end

Now I am adding this class (PDFViewer.h) to my MainViewController.

//MainViewController.m

CGRect frame = CGRectMake(0, 200, 300, 500);

PDFViewer *pdfViewer = [[PDFViewer alloc] initWithFrame:frame];
CGContextRef context = UIGraphicsGetCurrentContext();
[pdfViewer drawInContext:context];
[self.view addSubview:pdfViewer];

It shows nothing. I get following errors/warnings:

local MultiView[2850] <Error>: CGContextTranslateCTM: invalid context
local MultiView[2850] <Error>: CGContextScaleCTM: invalid context
local MultiView[2850] <Error>: CGContextSaveGState: invalid context
local MultiView[2850] <Error>: CGContextConcatCTM: invalid context
local MultiView[2850] <Error>: CGContextRestoreGState: invalid context

What I am missing?

Regards.

A: 

UIGraphicsGetCurrentContext does not return a context if there isn't one, obviously.

You try to get the context at view initialization, at that time there is no context available. A valid context gets pushed onto the stack just before -[UIView drawRect:] is being called. This should work:

//PDFViewer.m
@implementation PDFViewer

- (void)drawRect:(CGRect)rect {
    [self drawInContext:UIGraphicsGetCurrentContext()];
}

@end

EDIT Eventhough I don't like to give anyone copy-and-paste-ready-code, I don't think there is another option left if you didn't understand my latest comment. I don't know what you've tried, but if you try to understand what I'm really saying, this is the only thing you can come up with:

//PDFViewer.m
@implementation PDFViewer

- (id)initWithFrame:(CGRect)frame 
{

    if (self = [super initWithFrame:frame]) 
    {
        CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), CFSTR("WR1MayJun1S08.pdf"), NULL, NULL);
        pdf = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL);
        CFRelease(pdfURL);
    }
    return self;
}

-(void)drawInContext:(CGContextRef)context
{
    // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system
    // before we start drawing.
    CGContextTranslateCTM(context, 0.0, self.bounds.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);

    // Grab the first PDF page
    CGPDFPageRef page = CGPDFDocumentGetPage(pdf, 1);
    // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing
    CGContextSaveGState(context);
    // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any
    // base rotations necessary to display the PDF page correctly. 
    CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true);
    // And apply the transform.
    CGContextConcatCTM(context, pdfTransform);
    // Finally, we draw the page and restore the graphics state for further manipulations!
    CGContextDrawPDFPage(context, page);
    CGContextRestoreGState(context);
}

- (void)drawRect:(CGRect)rect {
    [self drawInContext:UIGraphicsGetCurrentContext()];
}

- (void)dealloc 
{
    CGPDFDocumentRelease(pdf);
    [super dealloc];
}

@end

//MainViewController.m

CGRect frame = CGRectMake(0, 200, 300, 500);

PDFViewer *pdfViewer = [[PDFViewer alloc] initWithFrame:frame];
[self.view addSubview:pdfViewer];
JoostK
I did the below : - (void)drawRect:(CGRect)rect { CGRect frame = CGRectMake(0, 200, 400, 400); pdfViewer = [[PDFViewer alloc] initWithFrame:frame]; [pdfViewer drawInContext:UIGraphicsGetCurrentContext()]; [self.view addSubview:pdfViewer];}It shows nothing.
iWasRobot
No of course that does nothing. Just keep the initialization part in `MainViewController`, except from the `CGContextRef context = ...; [pdfViewer drawInContext:context];` lines. That's drawing code you call at initialization, which should be called when the view needs to be drawn, which is in the `-drawRect:` method of `PDFViewer`.
JoostK
@JoostkCan you please give me a sample code. I am damn confused :(Regards
iWasRobot
So did you see the edit? How are things now?
JoostK