For no reason other than fun I implemented a Trie today. At the moment it supports add() and search(), remove() should also be implemented but I think that's fairly straight forward.
It is fully functional, but filling the Trie with data takes a little too much for my taste. I'm using this list as datasource: http://www.isc.ro/lists/twl06.zip (found somewhere else on SO). It takes ~11s to load. My initial implementation took ~15s so I already gave it a nice performance boost, but I'm still not satisfied :)
My question is: what else could give me a (substantial) performance boost? I'm not bound by this design, a complete overhaul is acceptable.
class Trie
{
    private $trie;
    public function __construct(TrieNode $trie = null)
    {
        if($trie !== null) $this->trie = $trie;
        else $this->trie = new TrieNode();
        $this->counter = 0;
    }
    public function add($value, $val = null)
    {
        $str = '';
        $trie_ref = $this->trie;
        foreach(str_split($value) as $char)
        {
            $str .= $char;
            $trie_ref = $trie_ref->addNode($str);
        }
        $trie_ref->value = $val;
        return true;
    }
    public function search($value, $only_words = false)
    {
        if($value === '') return $this->trie;
        $trie_ref = $this->trie;
        $str = '';
        foreach(str_split($value) as $char)
        {
            $str .= $char;
            if($trie_ref = $trie_ref->getNode($str))
            {
                if($str === $value) return ($only_words ? $this->extractWords($trie_ref) : new self($trie_ref));
                continue;
            }
            return false;
        }
        return false;
    }
    public function extractWords(TrieNode $trie)
    {
        $res = array();
        foreach($trie->getChildren() as $child)
        {
            if($child->value !== null) $res[] = $child->value;
            if($child->hasChildren()) $res = array_merge($res, $this->extractWords($child));
        }
        return $res;
    }
}
class TrieNode
{
    public $value;
    protected $children = array();
    public function addNode($index)
    {
        if(isset($this->children[$index])) return $this->children[$index];
        return $this->children[$index] = new self();
    }
    public function getNode($index)
    {
        return (isset($this->children[$index]) ? $this->children[$index] : false);
    }
    public function getChildren()
    {
        return $this->children;
    }
    public function hasChildren()
    {
        return count($this->children)>0;
    }
}