I am trying to wrap my head around why we first approach the problem of design and decide upon a visual method (UML), instead of starting with formal specifications that happen to also be executable (RAD prototyping), we start with diagrams that can't be easily proven to work. So when it comes time to prove properties of a model, we find we need to define constraints into our design, so we design a formal syntax (OCL) to define the constraints on the model. I am having a hard time understanding this leap back to where we started. I find OCL encumbered UML designs (even samples shown in brochures) unreadable, even more impenetrable than the myriad of UML symbols and conventions. So what I want to know is: What are the key areas where OCL is used in the working software development world today, and for whom is it relevant or worthwhile to learn? What does your job role look like? Do architects who never write code use UML and OCL, or do programmers who also design and architect the systems with the same team that implements it, use it too?
[updated: Secondly, it occurs to me that Agile development seems kind of opposed to "Heavyweight" procedures, and that a domain specific language for design diagram constraints like OCL doesn't seem very Agile. Is UML+OCL used in ANY "Agile" shops, or is it universally eschewed by Scrummers?]