...or why did they fail?
I am going to build a proof of a concept of something which could be classified as CASE, but I want to avoid some of the mistakes done before.
Thanks!
...or why did they fail?
I am going to build a proof of a concept of something which could be classified as CASE, but I want to avoid some of the mistakes done before.
Thanks!
First, I think diagrams provide real value when they're small and simple. Large, highly detailed diagrams mostly waste a lot of paper, time, hard drive space, etc. A pencil and paper work quite nicely for diagrams that are small enough (and simple enough) to be useful. A software tool only helps when you're producing a diagram that's so large and complex that it's practically guaranteed to be useless.
Second, in most cases, the fastest way to draw a diagram, is to start by writing some (simplified, mockup) code, and then "reverse engineering" the diagram from the code. Drawing the diagram directly is often slower than writing the code. To provide much real value, producing the high level diagram has to be quite a bit simpler than writing equivalent code.
When you get down to it, I've rarely seen CASE tools used as an actual "aid" to "software engineering" anyway. In most cases I've seen, the software engineering is done entirely separately, and the CASE tools were used to reverse engineer diagrams from code that was already written. The people producing the diagrams generally found them useless, and included them in reports to higher-level managers for "wow factor". The only "aid" they hoped for from the diagrams was impressing management with the complexity of what they were doing in the hope of increasing funding (quite a few included diagrams of things like portions of the standard library, purely to add to apparent complexity).
Edit: As to how the tools failed at the software engineering part, I don't know of a single simple answer -- from what I've seen, I'd say it's more of a "death of a thousand nicks", than any single, glaring problem. If I did have to point to a single large problem, it would be that the ones I've looked at don't really take Patterns into account. Just for example, what I'd like is to work at an even higher level of abstraction, so I can point to some functionality, and play with things like "how would things look if I were to implement the following parts of that functionality as decorator classes?" Yes, I can draw one diagram with them as decorator classes, and one without, but I don't have a really quick, easy way to say "transform this entire hierarchy to move X, Y, and Z into decorator classes."
Contrast a typical CASE tool with a spreadsheet. In a spreadsheet, I can change one cell, and it will automatically recalculate how that affects anything else in the spreadsheet that depends on it. By contrast, CASE tools seem (at least to me) stuck at roughly the level of a grid control, where I can make changes in a cell, but I still have to manually track what other cells depend on that one, and what formulas to use, and calculate and modify all the affected cells by hand. Yes, if I want to print out a sheet of the right values, being able to edit them on the computer so I don't have eraser marks in the cells and such would be an improvement -- but only a small improvement, not the kind that turned personal computers from toys for a few hobbyists into a staple of essentially every business on earth.