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When compiling code with VC++, MSDN gives you the option between using the x86_amd64 toolset or the amd64 toolset (when calling vcvarsall.bat).

How do I choose between those two when compile x64 code? Will the amd64 option churn out more efficient x64 machine code than the cross compiler?

+1  A: 

From what you linked:

x64 on x86 (x64 cross-compiler)
Allows you to create output files for x64. This version of cl.exe runs as a 32-bit process, native on an x86 machine and under WOW64 on a 64-bit Widows operating system.

x64 on x64
Allows you to create output files for x64. This version of cl.exe runs as a native process on an x64 machine.

Paraphrased:

If you use x86_amd64, then you are typically developing on an x86 machine and you want to create x64 files that run natively on x64. You could also use this option on an x64 machine but your compiler will be running under WOW64 emulation.

If you use AMD64, then you are developing on an x64 machine and you want to create x64 files that run natively on x64. The compiler is running natively in x64. This option is more efficient to build x64 programs.

You may wonder why you would ever develop an x64 program on an x86 computer, since you can't run it you can't debug it. Well it's still useful for example if you have a build server which is x86 and that build server needs to generate both x86 and x64 outputs.

How is it possible for a compiler to run under x64 if it is an x86 based program (x86_amd64)? That is the same reason you can run any x86 program on your x64 machine... Thanks to WOW64 emulation.

What is WOW64 emulation:

WOW64 emulation happens when you run an x86 program on an x64 computer (or IA64). WOW64 stands for Windows 32 on Windows 64. It is an emulation layer on top of x64 machines which allow you to execute x86 programs.

Your file system operations will be redirected to WOW64 folders and your registry will be redirected to a subnode as well. For example when you try to obtain the folder for program files it will return c:\program files (x86)\ if you are using WOW64 but it will return c:\program files\ if you are using x64.

Another example, for the registry if you try to write to HKLM\Software\Something it will really redirect you to HKLM\SOFTWARE\Wow6432Node\Something without your x86 program's knowledge.

Running a native x64 build will be more efficient than running through WOW64 emulation Why? Because you don't have that extra emulation layer of transforming your 32bit calls into 64bit ones.

By the way if you are running the x64 version of Windows you can see which processes are running through WOW64 because they will have a *32 appended to the process name in the process list.

Brian R. Bondy
Both the x86_amd64 and amd64 versions create x64 native executables which would both run as a native 64-bit process on a 64-bit OS. WOW64 is for running 32-bit native executables on an x64 OS. The x86 compiler will generate native 32-bit executables which _would_ run under WOW64.
joshperry
@ joshperry: agree see my edit.
Brian R. Bondy
+1  A: 

It has nothing to do with efficiency. The native and cross-compiler will both generate the same machine code. You will however gain some benefits by running a native 64-bit compiler process on a 64-bit workstation (larger registers, larger memory space, etc...).

The native compiler will only run on an 64-bit copy of Windows, so if your workstation is 32-bit this compiler won't even run.

The cross-compiler is meant to run on x86 machines even though it will run on a 64-bit copy of Windows via WoW; however, there is no reason to do this.

The page you link says it quite well:

"x86_amd64: Allows you to create output files for x64. This version of cl.exe runs as a 32-bit process, native on an x86 machine and under WOW64 on a 64-bit Widows operating system."

"amd64: Allows you to create output files for x64. This version of cl.exe runs as a native process on an x64 machine."

joshperry